Graham McIntyre

Lead Software Engineer @The Multiplayer Group Mpg

Nottingham, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Feb 2021 — Present

Lead Software Engineer @The Multiplayer Group Mpg

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Currently lead for UI on a team working on a soon to be released sports title on PS5 / XBox and PC SteamLead for a team on the UI for a Multiplayer prototype which we demoed at GDCLead for a team working UI for on an Unreal based Multiplayer strategy combat game for WargamingWork on a few smaller (more indie) Unreal based titles around unique IP working on more than just UI aspects

EDUCATION

2010 — 2012

Nottingham Trent University

MRes Computer Science, Computer Graphics

2001 — 2005

Nottingham Trent University

BSc Software Engineering, Programming

SKILLS

OpenglMobile GamesUnityXcodePerforceWin32 ApiComputer GraphicsGlslDirectxC++MfcVisual StudioVideo GamesJavascriptIos DevelopmentCgfxXml.net FrameworkC#.netOpengl Shading Language (Glsl)Test Driven DevelopmentAndroid DevelopmentShadersGame DevelopmentSubversionUnity3dQtAgile MethodologiesMicrosoft Sql ServerSoftware DevelopmentPythonScrum

ABOUT GRAHAM MCINTYRE

Over fifteen years of industry experience in development of games and graphics applications. The most recent projects being a strategy combat game and a few more Indie based game prototypes (UE5)I have some experience optimizing UI in a few different enginesAs a games developer I have utilised C++ and C# to both develop new games and port existing ones to other platforms. I have experience using a number of different game engines. While working full time I completed a graphics research project at NTU based on real-time depth-of-field rendering which has been referenced by researchers all over the worldSpecialisations: C++, C#, Unreal Engine & Unity3D on Android / IOS / Windows / OSX

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