Gordon Larson
Lead Gameplay Engineer | 17+ Yrs Game Development | Unity, Unreal, Godot, idTech | C++, C#, F# | Cross-Platform AI & Systems Design | Console (PS5, Xbox, Switch) & PC | AR/VR | Gameplay | DOTS ECS | Themed Entertainment
- Role
- Founder Gameplay Programmer Ar Vr Software Engineer at Waiting For Gravy
- Location
- Crown Point, IN, US
- LinkedIn followers
- 500 followers
About Gordon Larson
I\'m a passionate gameplay programmer with over 15 years of experience creating engaging systems and mechanics across PC, console, VR, and AR platforms. My expertise spans Unity 3D, id Tech, and Godot engines, enabling me to deliver innovative gaming experiences that captivate players across diverse platforms.Notable Project Highlights:Implemented dynamic whip mechanics for Indiana Jones and the Great Circle using id Tech engineLed the remastering of Sonic Colors Ultimate, integrating digital stores and achievements for Xbox One and Nintendo Switch with GodotFounded Waiting For Gravy, a game development studio specializing in experimental PC, VR, AR, and Console game experiencesStudio Leadership & Client Success:As founder of Waiting For Gravy, I\'ve successfully delivered projects for high-profile clients including Loot Crate, Sanrio, AT & T, and Two Bit Circus. This entrepreneurial experience has sharpened my skills in project management, team leadership, and delivering exceptional games under tight deadlines.Technical Expertise:My comprehensive skill set includes gameplay systems, cross-platform development, AI programming, physics implementation, and advanced character animation systems. I thrive on pushing the boundaries of gameplay mechanics and collaborating with talented teams to create memorable gaming experiences that resonate with players.What Drives Me:I\'m passionate about the intersection of technology and creativity in game development, constantly exploring new techniques and staying current with industry innovations. Whether working on indie passion projects or titles, I bring the same dedication to crafting experiences that players will remember long after they put down the controller
Experience
Founder Gameplay Programmer Ar Vr Software Engineer
Jun 2016 — Present · Los Angeles, CA, US
Founded and led a game development studio specializing in experimental PC, VR, AR, and board game experiences using Unity, managing multiple projects, including outsourced work for other studios.Directed projects such as AR applications for the Natural History Museum of Los Angeles, interactive AR kiosk experiences for Brightline Interactive, and various Unity development roles for clients like Loot Crate, MajorMega, Two Bit Circus, and others.
Education
University of Massachusetts Boston
Bachelor's degree, Computer Science
Skills
- Windows Presentation Foundation (Wpf)
- C++
- Artificial Intelligence
- Minikanren
- Windows
- Subversion
- Vr
- Gameplay
- Game Development
- Java
- Game AI
- Unity
- Htc Vive
- C#
- .net
- Oculus Rift
- Unity3d
- C
- Programming
- Wii U
- Computer Games
- Steam
- Xbox One
- Blender
- Git
- Scheme
- Opengl
- Video Games
- Samsung Gear Vr
- Javascript
- Ios Development
- Software Project Management
- Ios
- Virtual Reality
- Android
- F#
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