Gordon MacPherson
Open Source Developer @Open Source
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WORK HISTORY
Open Source Developer @Open Source
I\'ve worked various open source projects by supplying some code fixes, documentation updates and bug fixes, including Godot
SKILLS
ABOUT GORDON MACPHERSON
I started programming at 11, teaching myself PHP, CSS, HTML, JavaScript, and later C++ and game development. By 15, I had already built a small multiplayer game, and I kept pushing my skills forward from there.In my early 20s I began writing commercial software while working part-time and mentoring others. I briefly attended university but left after realising I learned; and contributed far more by building real products and helping peers directly. Shortly after, I secured a game development role working with Unity and Cocos2d-x.My first major contract involved C/C# for.NET Core and embedded systems, where I helped deliver the energy-saving device, later showcased at EMEX in London. After that, I contributed to the Godot Engine, developing the FBX importer for multiple versions and collaborating with Blender to improve FBX/Maya workflows.As my career grew, I moved into roles with The Mirror and Good Thoughts Inc, leading development on a healthcare VR application and building core systems including physics, damage, engine tools, CI/CD, and automated deployment pipelines. These projects required coordinating with cross-disciplinary teams, managing technical decisions, and ensuring reliable delivery under real production constraints.Across all my experience, the constant has been people. Strong teams outperform any individual technology choice. I value communication, team cohesion, and shared ownership just as much as technical depth and I’m always focused on building environments where teams can deliver their best work.
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