Gokul Singh
Technical Artist Ii @Aristocrat Gaming
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WORK HISTORY
Technical Artist Ii @Aristocrat Gaming
Noida, IN
Build and maintain real-time art pipelines (Unreal/Blueprints, Python tools, DCC → engine), enabling faster, error-free imports.Optimize scenes & shaders for target hardware—profiling, draw-call/overdraw reduction, LODs, texture/mesh compression.Create artist-friendly tools (Blender/Unreal/Python) that automate repetitive tasks and raise content quality.Partner with designers, engineers, and artists to debug content issues, improve lighting/material look, and hit performance bars.Drive asset standards & documentation (naming, budgets, review checklists) across teams; champion version control (Perforce/Git).
EDUCATION
Jagan Institute Of Management Studies(JIMS Rohini)
Bachelor's degree, Game and Interactive Media Design
ABOUT GOKUL SINGH
As Technical Artist II at Aristocrat Gaming, I provide technical support for real-time…
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