Giles Tuck

Senior Project Manager @Insomniac Games

Boulder, CO, US
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Feb 2026 — Present

Senior Project Manager @Insomniac Games

View department →

Burbank, CA, US

EDUCATION

1998 — 1999

Edinburgh Napier University

PG Dip, Multimedia Design

1991 — 1994

Edinburgh College of Art

BA (Hons), Design (Animation)

SKILLS

Conceptual DesignAnimationMultimediaGame DesignLevel DesignUser ExperienceStoryboardingGame DevelopmentCampaignsRich MediaConcept DesignOnline AdvertisingVideo GamesBusiness DevelopmentDigital MarketingIllustrationCharacter Animation3d VisualizationDigital MediaDigital StrategyArt DirectionConcept ArtMayaCreative Direction

ABOUT GILES TUCK

An experienced digital creative with a strong background in art and design.I currently manage a design team at Insomniac Games, developing for Sony Playstation.Previously, I spent 5 years managing internal and external design teams at AdRoll (marketing and ad technology), and 6.5 years at Google, where I worked as a creative with The Zoo - Google\'s in-house creative team that works with advertisers to design innovative campaigns that make best use of Google\'s various platforms. My work was primarily focused on the development of the YouTube advertising platform.For almost three years my role was a senior creative with Google London, where I worked as part of the in-house design team supporting YouTube. This was followed by a move to Japan to help establish a new creative team in the region. I was based in Japan for close to 2 years before transferring again, to Australia. Whilst at Google Australia, I lead the creative process in supporting YouTube and display advertising across Asia and Australia.I originally trained as an animator and after college worked as an illustrator and cartoonist. My love of video games lead me into my role as a games designer where I worked on many high-profile licenses. During my 3 years with EA I worked on 3 hugely successful Harry Potter titles. As a senior designer with over 9 years experience, I enjoyed helping to shape the complete game experience.Specialities: Concept design, character design, storyboarding, story development, illustration, level design, senior designer, lead designer, creative director, problem solving, practical design, visualisation, client facing, media training, play-testing, big-picture design, rich media, creative consultant, multimedia, conceptual design, visualisation, digital strategy, advertising campaign planning.

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.