Giacomo Pietro Milano

Senior Gameplay Engineer @Yager

Berlin, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jun 2025 — Present

Senior Gameplay Engineer @Yager

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Berlin, DE

I\'m working with Unreal Engine 5 as a Gameplay Engineer on Exoborne, an open-world, tactical extraction shooter from SharkMob.

EDUCATION

2008 — 2012

Politecnico di Torino

Bachelor's Degree, Computer Software Engineering

2003 — 2008

Liceo Classico Statale Vittorio Alfieri

High School, Humanities/Humanistic Studies

2013 — 2015

Politecnico di Torino

Master’s Degree, Computer Software Engineering

SKILLS

C#JqueryGame ProgrammingComputer VisionC++RosRen'pyRen'pyUnity3dBlenderSqlLinuxRoboticsJiraUnreal EngineSoftware DevelopmentPerforcePythonJavascriptBashEclipseGitCommunicationGame DevelopmentGamificationJavaOpencvComputer GraphicsCProgrammingGo

ABOUT GIACOMO PIETRO MILANO

Hi, I\'m Giacomo Milano, Gameplay programmer with 6.5+ years experience in multiplayer games; I worked with various game engines (Unreal Engine, Unity are the most famous ones).I\'m currently working on Exoborne for Sharkmob with my current studio, Yager Development GmbH, where I\'m improving my technical skills, my ownership and my team work.I\'m driven by a desire to offer the player the best game experiences, because of that I seek new challenges to expand my technical knowledge, both in terms of breadth and depth, and use it as a foundation to become a leader who can make informed decisions.I thrive in teams and I consider myself to be pretty empathetic person.You can contact me at g••••••••@gmail.com to learn more about my experience and expertise.

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Giacomo Pietro Milano — Senior Gameplay Engineer at Yager in Berlin, DE | Unifers