Ghislain Barbe

Art Director @Behaviour Interactive

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Nov 2004 — Present

Art Director @Behaviour Interactive

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CA

Art director on the following titles, using Unreal 4, Unity 3D or Behaviour\'s engines Halogen and Gaia (with some prototyping in Crytek\'s Cry Engine)- Undisclosed project (PC, Console)(2022- ongoing)- Jurassic World: Primal Ops (Mobile) NBCU (20••••22)- Tony Hawk\'s Pro Skater 1 + 2 / PS4, Xbox One, PC (Behaviour Team) Activision (2020)- Undisclosed canceled project (Stadia) Google (20••••20)- DeathGarden: Bloodharvest (PC)(20••••19)- Warhammer Eternal Crusade MMO (20••••16)- Wipe Out Create and Crash (X360/ WiiU/ Wii/ 3DS) Activision (2013)- Disney\'s Planes (WiiU/ Wii/ 3DS/ PC) Disney Interactive (2013)- Ice Age 4 (X360/ Wii/ 3DS) Activision (2012)- Swing the Panda (IOs)(2012)- Wet 2 (PS3/ X360/PS3) Konami (20••••11 - cancelled)- Indiana Jones and the Staff of Kings (WII/ PS2/ XBox) Lucasarts (20••••09)- Monster House (PS2/ XBox/ GC) THQ (20••••07)- Teen Titans (PS2/ XBox/ GC) THQ (20••••06)- R&D Development

EDUCATION

1986 — 1988

Université Laval

Baccalaureate, General Degree in History, Cinematographic Studies and Sociology

1991 — 1992

Université Laval

Master, Cinematographic Studies

1988 — 1991

Université Laval

Baccalaureate, Graphic Design

SKILLS

Casual GamesCharacter AnimationXbox 360Game DevelopmentAnimationVideo GamesIllustrationArt DirectionUser Interface DesignConcept ArtWiiGraphic DesignStoryboardingDigital PaintingGame DesignComputer GamesConcept DesignIllustratorTexturingEnvironmental DesignConceptual ArtDigital Illustration

ABOUT GHISLAIN BARBE

I have 30 years of artistic experience in the entertainment industry, split between videogames, animation and tabletop games and books; on existing franchises as well as artistic development of original IPs.I spent the last 19 years at Behaviour Interactive, working mainly as Art Director on PC and console games, using the experience I gained as a character designer and story artist in the animation industry.Prior to that, I illustrated over a hundred books for the Montreal-based roleplaying book publisher Dream Pod 9, with every book containing hundreds of illustrations. There I created the visual universes of DP9’s sci-fi brands, including Heavy Gear, which became two Activision PC games - on which I collaborated as concept artist - and a TV series. I occasionnally illustrate children books.I have a Master Degree in Film Studies from Laval University (M.A), and a Degree in Graphic Design (B.A.V.) concomitant to a General Degree in Film Studies, History and Sociology (B.A.) from Laval University.Specialties: Art direction, Concept art, Character design, StoryboardsAdditional skills: Mechanical design, Environment design, Interface design, Team management

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Ghislain Barbe — Art Director at Behaviour Interactive in Montreal, QC, CA | Unifers