George Pigula

Lead Pack Producer @Electronic Arts (EA)

Santa Clara, CA, US
EMAILS
g••••••@ea.com
MOBILE NUMBERS
+15•••••••00

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WORK HISTORY

Jan 2018 — Present

Lead Pack Producer @Electronic Arts (EA)

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Redwood City, CA, US

The Sims 4: High School Years* Guided team through a successful development cycle.* Tackled capacity and velocity challenges through targeted data informed scoping, load balancing, process optimization, and taking advantage of new tools.* Partnered with GLAAD and It Gets Better to deliver a sexual orientation feature that represents Maxis and the Sims Community\'s values.The Sims 4: Eco Lifestyle* Led the EP team through a WFH Covid transition without any schedule changes, scope adjustments, or detriments to quality. This was due to excellent early planning putting the project far enough ahead of schedule that it was able to absorb the Covid disruption.* Introduced the Community Builders program. Competitors from our Spark\'d television show were chosen as community partners to build lots/households which shipped as part of our final world. This is now standard for all of the packs that include a new world.* Coached and developed junior producers through the pack creation process.The Sims 4: Moschino Stuff* Collaborated with Design, Marketing, and Art Direction on a brand partnership with Moschino to develop a gameplay pack that was fun for our players, accurately represented real world Moschino product, and was well received.* Redirected player sentiment to a positive trend with a very successful livestream.

EDUCATION

2000 — 2005

San José State University

Management Information Systems, General

SKILLS

GameplayDevtrackComputer GamesCross-Platform DevelopmentCasual GamesAgileGame ProgrammingDigital PhotographyPerforceLevel DesignUnity3dSeapine Test Track ProScrumHansoftConfluenceMobile GamesGame DesignMayaUser InterfaceSoftware Project ManagementMultiplayerGame MechanicsVideo GamesXboxSocial GamesPs3Video Game DevelopmentMmoXbox 360Online GamingWiiFpsConsoleMmorpgVideo Game ProductionJiraAgile Project ManagementLuaVideo Game DesignGame Development

ABOUT GEORGE PIGULA

o 15+ years experience producing, designing and shipping games for PC, PlayStation, Xbox, Nintendo and Mobile. o Experienced in managing a variety of disciplines (Art, Design, Engineering, QA, BI) with the Agile methodology.o Multiple patches & DLC released on PC, PS3, X360 systems. o Post game launch experience with Live Services, Patches, Community Support, and Public Relations.o Known for being very adaptable and tackling new challenges & technologies.

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