George Tam

Lead Gameplay Programmer @Drop Fake

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2021 — Present

Lead Gameplay Programmer @Drop Fake

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EDUCATION

2001 — 2006

University of Waterloo

Bachelor of Software Engineering, Software Engineering

SKILLS

C++Objective-CCUser InterfacePs3JavaGameplayLuaXbox 360C#ActionscriptObjective CMultiplayerVideo Games

ABOUT GEORGE TAM

With nearly 19 years of experience in and mobile game development, I’ve carved out my niche as a gameplay programmer, specializing in creating dynamic, fluid combat systems, with responsive controls and animations. My passion for modern RPGs has driven me to build robust ability and status effect systems, while also designing authoring and scripting tools that empower designers to bring their visions to life. My strong design sense, shaped by competitive gaming, helps me bridge the gap between player experience and technical execution, ensuring systems that are both engaging and finely tuned.For the past 7 years, I’ve led and mentored other gameplay engineers, cultivating innovation and creativity. I enjoy working at the intersection of subjectivity and objectivity, blending creative design intuition with technical problem-solving. By fostering collaboration, I ensure that both engineers and designers can push the boundaries of what gameplay can achieve.Credits / Shipped Titles:Marvel Realm of Champions - iOS/Android (Lead Gameplay Programmer)Transformers: Forged To Fight - iOS/Android (\"Lead\" Gameplay/AI Programmer)Marvel Contest of Champions - iOS/Android (Gameplay/AI Programmer)Guardians of Middle Earth - XBLA/PSN (Gameplay Programmer)Lord of the Rings:War in the North (Gameplay Programmer)skate 3 (Create a skate park)skate 2 (Missions)skate (UI Programmer)Keywords: Gameplay, combat systems, controls, animation system, AI, ability/RPG/Stats systems, game architecture, game design, tools, prototyping, performance optimizations, iterative development, C++, C#, Unity, ECS, Lua, databases, multiplayer, server-authoritative games, deterministic simulations, rollback architectureGenres that I have the most passion for: Action, RPG, Fighting, Strategy

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George Tam — Lead Gameplay Programmer at Drop Fake in Vancouver, BC, CA | Unifers