Garreg Hansen
Production Director @Splash Damage
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WORK HISTORY
Production Director @Splash Damage
Bromley, GB
Since starting at my first role in the industry outside of PlayStation, I adapted quickly to the new team and environment. Splash are a studio in transition from work for hire to and as such I have played a pivotal role in improving their production processes and setting their own standards for quality. My responsibilities and achievements during my time at Splash include:• Delivered two key development stage demo’s to quality.• Setting out a roadmap for an entire project.• Held responsible for delivery for all feature teams within the project.• Unlocked the development team through clear direction and rapid decision making.• Guided and empowered the production team to own delivery of feature teams leading to improved productivity, team morale and velocity.• Overhauled the phase definition process to provide clarity on quality expectations for the whole team, leadership, and external stakeholders.• Providing leadership and mentorship for the production team in general.• High impact on team culture, challenging the norm amongst leadership to bridge the gap between them and the wider development team.• Worked on a framework to define the roles and responsibilities for production at Splash Damage.
ABOUT GARREG HANSEN
I have been privileged to spend 17 years of my career working at PlayStation where I have learned so much about making world class games. I have ventured away from the nest and am currently applying my knowledge, skills and experience whilst working as a Production Director at Splash Damage on a very exciting title.
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