Gareth Sylvester-Bradley
Distinguished Engineer @NVIDIA
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WORK HISTORY
Distinguished Engineer @NVIDIA
Santa Clara, CA, US
Technical lead for NVIDIA Holoscan for Media, a reference platform for multi-vendor live production/broadcasting software and real-time AI on the same infrastructure, guiding broadcasters, ISV partners, and AI developers, to apply cloud-native solutions, and best practice with GPU/networking. I bring together the video, networking, container orchestration, and AI expertise of NVIDIA, and industry partners, through open specifications, open source and open collaboration. I speak fluent C++, Python, Kubernetes, Helm, ST 2110, NMOS, etc. I maintain https://github.com/NVIDIA/nvnmos.
EDUCATION
University of Cambridge
MA, Computer Science
ABOUT GARETH SYLVESTER-BRADLEY
Architect and technical lead driving NVIDIA’s real-time AI platform for live media production and broadcasting. Focused on high-performance, scalable, and open solutions that power the next generation of IP- and IT-based workflows, enabling intelligent orchestration and automation across multi-vendor deployments.With deep expertise over 25 years in platform software, APIs, and media infrastructure, I design and lead the development of systems that integrate AI with traditional media functions, leveraging GPU and networking acceleration alongside open industry standards like ST 2110. I am an active contributor to AMWA NMOS, the EBU Dynamic Media Facility, and other key industry initiatives shaping the future of live production.I bring software teams together to solve shared challenges, foster collaboration, and mentor senior engineers to refine their processes and execution. I\'ve presented technology advancements at the IBC and NAB Conferences, the IP Showcase, EBU Network Technology Seminar, SMPTE Media Technology Summit, and NVIDIA GTC.
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