Chuck Walters

Cross-Platform Software Architect

Role
Founder at Gamegineer Corp
Location
Seattle, WA, US
LinkedIn followers
500 followers
General Business & ManagementView LinkedIn profile

About Chuck Walters

Shipped Titles: • QuickDraw Showdown (iOS/Android) 2020 Q4• Texas Hold\'em Hustle (iOS/Android) 2020 Q1• Boredwalk (iOS/Android) 2018• Lion Safari (Win/Dos)• Need for Speed (Win, Xbox, PS, PS2, GC) • I, II, SE, II SE, HighStakes, HotPursuit, HP2, Underground• MotorCity Online (Win) • Magic: The Gathering Online (Win)• Collapse Blast (Android,iOS)• Lucky Streak Slots (Facebook, Android, iOS)• Slingo Arcade (Facebook, Android, iOS)Shipped Title Ports to WP 7 Phones and Android Tablets• Doodle Jump• Collapse• Sally Salon• Tiki Towers• Marble Mixer• Table Twister• Droplitz Delight• Text Twist 2 Shipped Title Contributions:• EA Sports (Library contributions)• EA Championship Bass (Networking)• EA Ultimate Hunt Challenge (Networking)• Nancy Drew (Phonetic tool in Maya for Her Interactive)• Pirates of the Burning Sea (Sun & Moon effects for Flying Labs)• 50+ game ports from flip phone to smart phone & tablet (GameHouse)• 20+ mods ports from Google Play to Amazon App Store (GameHouse)Demos: • Fringe City (Intrinsic Alchemy engine)• Moonshine Madness (BREW cell game)• WWII First Person Shooter (Blade3D)• Protein Folder (cell web game)• Train Car Demo (Microsoft Research Group)• RingCam (Conferencing software for Microsoft)Publications: • Nov \'97 - Game Developer, “Cop a Feel – with Haptic Peripherals” (Article about consumer force feedback).• 2005 - “Introduction to Game Development”, contributing author: “Network and Multiplayer” chapter.• 2009 - “Introduction to Game Development”, revised edition.Lectures:• 2009 (Q3)- Multiplayer & Network Game Architecture (Univ. of WA)• 2009 (Q1)- Web-Based Solutions with ASP.NET in C#(Univ. of WA)Specialties: • Computer Game Development• Multi-player and networking• Mobile Android/iOS• HTML5/JS/CSS/Angular• Unity3D

Experience

  1. Founder

    Gamegineer Corp

    Jan 2006 — Present · Seattle, WA, US

    Contract software development specializing in game development.Game Production via. subsidiary \"Rinky Dink Games\" for web, mobile, and tv.In Development:• Prototyping Quad Motocross using Gaia Pro World Builder.• Prototyping Card games using a hybrid Monte Carlo Search Tree for AI.Active Projects:• Texas Hold\'em Hustle• Texas Hold\'em Tournament Past Projects:• FlapStack in Unity (published in Boredwalk app) • Card games in Unity • Prototype educational game for professional CEC Clients:• Blade3D/Digini (2009)- WWII FPS demo for GDC.(XNA, C#)• The Whole Experience (2008)- Xbox live support for FPS• Wizards of the Coast (20••••08)- Magic: The Gathering Online

Education

  • Edmonds Community College

    ATA, AA, Business, Drafting

    1989 — 1990

  • University of Washington

    BSCS, Computer Science

    1991 — 1995

  • Clover Park

    Airframe & Powerplant Mechanics

    1988 — 1989

Skills

  • Software Development
  • Artificial Intelligence
  • Amazon Web Services (Aws)
  • Mobile
  • Unity3d
  • Html
  • Css3
  • Web Services
  • Network Administration
  • Windows Mobile
  • Node.js
  • Xbox
  • Game Development
  • Windows
  • C
  • Programming
  • Brew
  • Silverlight
  • J2me
  • Css
  • Web Development
  • C++
  • Mfc
  • Cloud Computing
  • Php
  • Greensock
  • Angularjs
  • Video Games
  • Sql
  • Asp.net
  • User Interface Design
  • Javascript
  • Agile
  • Ajax
  • Objective-C
  • C#
  • .net
  • Oop
  • Xml
  • Multithreading

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Chuck Walters — Founder at Gamegineer Corp in Seattle, WA, US | Unifers