Chuck Walters
Cross-Platform Software Architect
- Role
- Founder at Gamegineer Corp
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Chuck Walters
Shipped Titles: • QuickDraw Showdown (iOS/Android) 2020 Q4• Texas Hold\'em Hustle (iOS/Android) 2020 Q1• Boredwalk (iOS/Android) 2018• Lion Safari (Win/Dos)• Need for Speed (Win, Xbox, PS, PS2, GC) • I, II, SE, II SE, HighStakes, HotPursuit, HP2, Underground• MotorCity Online (Win) • Magic: The Gathering Online (Win)• Collapse Blast (Android,iOS)• Lucky Streak Slots (Facebook, Android, iOS)• Slingo Arcade (Facebook, Android, iOS)Shipped Title Ports to WP 7 Phones and Android Tablets• Doodle Jump• Collapse• Sally Salon• Tiki Towers• Marble Mixer• Table Twister• Droplitz Delight• Text Twist 2 Shipped Title Contributions:• EA Sports (Library contributions)• EA Championship Bass (Networking)• EA Ultimate Hunt Challenge (Networking)• Nancy Drew (Phonetic tool in Maya for Her Interactive)• Pirates of the Burning Sea (Sun & Moon effects for Flying Labs)• 50+ game ports from flip phone to smart phone & tablet (GameHouse)• 20+ mods ports from Google Play to Amazon App Store (GameHouse)Demos: • Fringe City (Intrinsic Alchemy engine)• Moonshine Madness (BREW cell game)• WWII First Person Shooter (Blade3D)• Protein Folder (cell web game)• Train Car Demo (Microsoft Research Group)• RingCam (Conferencing software for Microsoft)Publications: • Nov \'97 - Game Developer, “Cop a Feel – with Haptic Peripherals” (Article about consumer force feedback).• 2005 - “Introduction to Game Development”, contributing author: “Network and Multiplayer” chapter.• 2009 - “Introduction to Game Development”, revised edition.Lectures:• 2009 (Q3)- Multiplayer & Network Game Architecture (Univ. of WA)• 2009 (Q1)- Web-Based Solutions with ASP.NET in C#(Univ. of WA)Specialties: • Computer Game Development• Multi-player and networking• Mobile Android/iOS• HTML5/JS/CSS/Angular• Unity3D
Experience
Founder
Jan 2006 — Present · Seattle, WA, US
Contract software development specializing in game development.Game Production via. subsidiary \"Rinky Dink Games\" for web, mobile, and tv.In Development:• Prototyping Quad Motocross using Gaia Pro World Builder.• Prototyping Card games using a hybrid Monte Carlo Search Tree for AI.Active Projects:• Texas Hold\'em Hustle• Texas Hold\'em Tournament Past Projects:• FlapStack in Unity (published in Boredwalk app) • Card games in Unity • Prototype educational game for professional CEC Clients:• Blade3D/Digini (2009)- WWII FPS demo for GDC.(XNA, C#)• The Whole Experience (2008)- Xbox live support for FPS• Wizards of the Coast (20••••08)- Magic: The Gathering Online
Education
Edmonds Community College
ATA, AA, Business, Drafting
1989 — 1990
University of Washington
BSCS, Computer Science
1991 — 1995
Clover Park
Airframe & Powerplant Mechanics
1988 — 1989
Skills
- Software Development
- Artificial Intelligence
- Amazon Web Services (Aws)
- Mobile
- Unity3d
- Html
- Css3
- Web Services
- Network Administration
- Windows Mobile
- Node.js
- Xbox
- Game Development
- Windows
- C
- Programming
- Brew
- Silverlight
- J2me
- Css
- Web Development
- C++
- Mfc
- Cloud Computing
- Php
- Greensock
- Angularjs
- Video Games
- Sql
- Asp.net
- User Interface Design
- Javascript
- Agile
- Ajax
- Objective-C
- C#
- .net
- Oop
- Xml
- Multithreading
Find verified contacts for anyone on LinkedIn
Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.
Free plan included · No credit card required
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.