François Guthmann

Mts Software Engineer @AMD

Neuilly-sur-Seine, FR
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2024 — Present

Mts Software Engineer @AMD

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Graphics Productization & Integration Engineer at AMD working at the intersection of real‑time graphics, ML, and tools. I focus on turning ML research projects into shipping products, strengthening FidelityFX/SDK integration, and scaling my impact through technical leadership and mentoring.ML Frame Generation (MLFG): Took an ML‑based frame interpolation project from research prototype to shipping product (DLL + driver override), meeting performance and quality targets across multiple GPUs. Designed its SDK integration, data flow, and memory/shader strategy to minimize hitches, and designed a low‑friction pipeline so new models could be dropped in with minimal code changes.Neural Radiance Cache (NRC): Did some early viability work and API design for NRC, including a DXR path tracer, data pipelines, and shader/ML parity checks. Helped define what a potential FidelityFX NRC product could look like and gathered early partner feedback.Tools & SDK: Continued to maintain and improve key FidelityFX components (e.g, fixed multiple stability/perf issues (eg, memory leak) and participated in overall SDK design.Technical leadership & mentoring: Acted as interim tech lead on MLFG for several months, setting priorities, coordinating multiple teams (ML, tools, SDK), onboarding new senior engineers, and keeping a fast feedback loop with research as models evolved. Ran 20+ technical interviews for ML/graphics roles and helped new DevTechs ramp quickly on tools and ISV workflows.ISV & ecosystem advocacy: Presented AMD hardware/software roadmaps and Redstone projects (including MLFG/NRC) to major game studios, led technical Q&A, and fed usability feedback back into engineering and product. Worked with DevTech and ISVs to integrate and debug MLFG across a broad set of titles, contributing to a strong multi‑game launch.I enjoy taking cutting‑edge ML graphics ideas and making them real for game teams so they can ship high‑quality features at scale.

EDUCATION

2014 — 2015

Université de Bretagne Occidentale

Bachelor's degree, Physics

2008 — 2011

Lycée St Anne Brest

A-Levels, Science Section, Mathematics Option, Intensive English

2015 — 2018

Télécom Paris

Diplôme d'ingénieur, Ingénierie logicielle

2012 — 2015

Institut supérieur d'électronique et du numérique

Digital Electronics

SKILLS

C++Appareils MobilesPythonWebglAnglais ProfessionnelAndroidFpgaOpengl EsTravail D'équipeCOpengl Shading LanguageJavascriptProgrammationCommunicationHtmlVhdlJava

ABOUT FRANÇOIS GUTHMANN

Hi, I\'m François, a computer graphics engineer with a strong interest in real-time rendering and high performance computing. If you are interested in discussing computer graphics, please hit me up on Twitter @frguthmann.https://frguthmann.github.io./

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