François Guthmann
Mts Software Engineer @AMD
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WORK HISTORY
Mts Software Engineer @AMD
Graphics Productization & Integration Engineer at AMD working at the intersection of real‑time graphics, ML, and tools. I focus on turning ML research projects into shipping products, strengthening FidelityFX/SDK integration, and scaling my impact through technical leadership and mentoring.ML Frame Generation (MLFG): Took an ML‑based frame interpolation project from research prototype to shipping product (DLL + driver override), meeting performance and quality targets across multiple GPUs. Designed its SDK integration, data flow, and memory/shader strategy to minimize hitches, and designed a low‑friction pipeline so new models could be dropped in with minimal code changes.Neural Radiance Cache (NRC): Did some early viability work and API design for NRC, including a DXR path tracer, data pipelines, and shader/ML parity checks. Helped define what a potential FidelityFX NRC product could look like and gathered early partner feedback.Tools & SDK: Continued to maintain and improve key FidelityFX components (e.g, fixed multiple stability/perf issues (eg, memory leak) and participated in overall SDK design.Technical leadership & mentoring: Acted as interim tech lead on MLFG for several months, setting priorities, coordinating multiple teams (ML, tools, SDK), onboarding new senior engineers, and keeping a fast feedback loop with research as models evolved. Ran 20+ technical interviews for ML/graphics roles and helped new DevTechs ramp quickly on tools and ISV workflows.ISV & ecosystem advocacy: Presented AMD hardware/software roadmaps and Redstone projects (including MLFG/NRC) to major game studios, led technical Q&A, and fed usability feedback back into engineering and product. Worked with DevTech and ISVs to integrate and debug MLFG across a broad set of titles, contributing to a strong multi‑game launch.I enjoy taking cutting‑edge ML graphics ideas and making them real for game teams so they can ship high‑quality features at scale.
EDUCATION
Université de Bretagne Occidentale
Bachelor's degree, Physics
Lycée St Anne Brest
A-Levels, Science Section, Mathematics Option, Intensive English
Télécom Paris
Diplôme d'ingénieur, Ingénierie logicielle
Institut supérieur d'électronique et du numérique
Digital Electronics
SKILLS
ABOUT FRANÇOIS GUTHMANN
Hi, I\'m François, a computer graphics engineer with a strong interest in real-time rendering and high performance computing. If you are interested in discussing computer graphics, please hit me up on Twitter @frguthmann.https://frguthmann.github.io./
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