Frédéric Plourde

Mentor @Xr Guild

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2026 — Present

Mentor @Xr Guild

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EDUCATION

1996 — 1998

Collège de Valleyfield

D.E.C., Natural Sciences

1984 — 1991

École de Musique Vincent D'Indy

Supérieur II, Piano

1993 — 1998

École Pierre-Yves Musique

Piano, Jazz and improvisation

2003 — 2005

Université de Montréal

Minor, Cinema, filmMaking

1998 — 2002

Polytechnique Montréal

B. Eng, Computer Engineering

2004 — 2007

Polytechnique Montréal

M. Eng., Biomedical/Computer Engineering

2006 — 2007

Université de Montréal

Certificate, Teaching

2000 — 2001

Luleå University of Technology

Sweden, Computer Engineering

SKILLS

OpenglWebsite DevelopmentVisual StudioOpen SourceCross-Platform DevelopmentFlash AnimationGlsl2dAudioImage ProcessingFlash DesignComputer GraphicsVideoAudio EditingSoftware EngineeringWeb DevelopmentC++Video ProductionAudio MixingHlslShaders3dJavaCProgrammingEglSoftware DevelopmentHtmlFlashVideo EditingWeb DesignPhpComputer VisionGraphicsHtml + CssDirectx

ABOUT FRÉDÉRIC PLOURDE

As the XR Lead at Collabora, I have been shaping the XR Quest for five years now, accelerating the adoption of Open-Source software and hardware in the XR industry. With a background in Graphics, Biomedical Engineering and Image Processing, I bring a unique perspective and skill set to the field of Spatial Computing.I lead a team of talented engineers and developers who work on cutting-edge projects such as Monado, the first Cross-Platform Open-Source OpenXR runtime. I also partner with leading XR companies and organizations to deliver innovative solutions and services that enhance user experience, performance, and interoperability. My mission is to foster a collaborative and open culture that values creativity, quality, and diversity in the XR industry.As the Outreach Officer for OpenXR at Khronos, I focus on promoting OpenXR\'s open standards within the XR community, advocating for accessible and scalable development across virtual, augmented, and mixed reality platforms. I work closely with industry leaders and developers to foster collaboration, educate on OpenXR’s benefits, and drive its adoption. My role involves ensuring that OpenXR remains a key enabler for cross-platform XR experiences, supporting the creation of a unified, open-source XR ecosystem that lowers barriers for developers and accelerates innovation in immersive technologies.As a mentor at the XR Guild, I am dedicated to supporting the next generation of spatial computing professionals by sharing the insights I\'ve gained through years of work in the XR industry. I focus on providing guidance on technical architecture, open standards, and the nuances of building robust XR ecosystems, helping mentees navigate the complexities of this evolving field.

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