Frank Spalteholz
Senior Character Animator Layout Artist @Mack Magic
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WORK HISTORY
Senior Character Animator Layout Artist @Mack Magic
EDUCATION
Animation Mentor
Diploma for Advanced Studies in in Character Animation, Advanced Studies in Character Animation
Animation-School-Hamburg
degree in character-design, 2D-animation
University of Applied Science Dresden
Pre-Degree, Media Science
SKILLS
ABOUT FRANK SPALTEHOLZ
Character Animation & Technical Direction:With over two decades of experience as a Technical Director and Character Animator, I specialize in bridging the gap between artistic vision and technical execution. My expertise spans the full spectrum of character creation - from advanced rigging systems to performance animation - delivering production-ready assets for games, feature films, and high-end commercials.Current Focus Areas:Houdini APEX Character Rigging - Building next-generation procedural rig systems with APEX/KineFXUnreal Engine MetaHumans - High-fidelity facial animation and real-time character integrationMaya Character TD - 23 years of rigging, scripting, and pipeline development expertiseProduction Experience:Throughout my 23-year career as a freelance Technical Director and Generalist Animator, I\'ve contributed to diverse, high-profile projects across multiple Game Development – Character rigging and animation systems for major game titlesFeature Films – Technical animation support for theatrical releasesCommercial Production – Rapid-turnaround character work for advertising campaignsThis breadth of experience has honed my ability to adapt quickly to different pipelines, tools, and production methodologies while maintaining the highest quality standards.XR/VR Innovation & Prototyping:Beyond traditional animation, I bring 13 years of specialized experience in immersive technologies, where I\'ve pioneered experimental workflows and built custom solutions:XR/VR Expertise:Developed multiple proprietary pass-through systems for mixed reality applicationsWorked with 10+ VR headsets, specializing in Meta Quest platform optimizationCreated interactive prototypes blending real-time animation with spatial computingRobotics Integration:Built bridge systems connecting virtual character control to physical roboticsExplored human-machine interaction through animated interfacesTechnical Foundation:Advanced character rigging (FK/IK systems, facial rigs, procedural setups)Python/MEL scripting for pipeline automationDeformation systems and skin weighting workflowsIn recent years, I\'ve expanded into cutting-edge tools:Houdini APEX - Exploring the future of procedural riggingUnreal Engine - Real-time character performance and MetaHuman integrationUnity/VR Development - Interactive character systems for immersive experiences
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