Francisco Castillo
Lead Technical Artist @Behaviour Interactive
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WORK HISTORY
Lead Technical Artist @Behaviour Interactive
EDUCATION
UNIAT
Master's degree, Videojuegos y programación
UNIAT
Bachelor's degree, Desarrollo Integral de Videojuegos
ABOUT FRANCISCO CASTILLO
I\'m a Technical Artist. I have a strong focus on making procedural geometry, and shaders. My strongest asset is making scalable and sustainable shader networks always balancing performance vs high end visuals. I will be defining 3D content strategies as a fundamental ingredient in making the most out of these shaders and I’ll be proactive making Houdini or in-engine tools to speed up production times. Everything properly documented and with an artist friendly interface. I always welcome new challenges. You can also contact me on my phone MXN +52••••••••86 CA 14•••••••77
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