Ford Dye
Principal Technical Designer Ld (Ai Behavior Crowdlife) @Ubisoft Montréal
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WORK HISTORY
Principal Technical Designer Ld (Ai Behavior Crowdlife) @Ubisoft Montréal
Montreal, QC, CA
EDUCATION
Norfolk Collegiate
High School
University of North Carolina Wilmington
B.S.
2010 Ubisoft Design Academy (RGD and RLD)
Rational Game Design and Rational Level Design course.
Centre Saint-Louis
French Niveau 6 intermédiaire-avancé
SKILLS
ABOUT FORD DYE
Principal Technical Designer LD (AI / Behaviour / Crowd life) on an unannounced project. Principal Technical Designer LD ( support for AI, Behavior and Crowdlife) Assassin\'s Creed: Shadows Technical Director LD (AI & Behavior / Supporting External Studios, Reactions, Crowdlife & Cinematics) Assassin\'s Creed: Valhalla, Main Game and DLC Content Technical Director LD (Cinematics, Scripted Events, Crowdlife & AI) Assassin\'s Creed: Origins, DLC & Discovery Mode Technical Director LD (Cinematics, Scripted Events & Crowdlife) Assassin\'s Creed: Syndicate Technical Director LD (Cinematics & Scripted Events) Assassin\'s Creed: Unity Assistant Technical Director LD (Cinematics & Scripted Events) Assassin\'s Creed IV: Black Flag. Senior Event Scripter / Scripted Events Strike Team for Assassin\'s Creed 3. Mission Designer for Assassin\'s Creed Revelations. Event Scripter for Assassin’s Creed Brotherhood: The Da Vinci Disappearance. Event Scripter for Assassin\'s Creed Brotherhood. Level and Gameplay Prototype Designer/scripter for FarCry3. Instructor of Unreal3 technology at a local college. Level Design (Additional Development) Singularity Level and Gameplay Designer/modeler/and scripter for Wolfenstein. Level and Gameplay Designer/and scripter for X-Men Origins Wolverine. Level and Gameplay Designer/modeler/ and scripter for Quake 4. Level and Gameplay Designer/scripter on one prototype project. Level and Gameplay Designer/scripter/ and modeler on Jedi Knight: Jedi Academy Specialties: AI / NPC Behavior Cross-Project / Cross-Studio Communication and Pipeline Planning Technical Direction Visual Studio C# Tool Design for Improvement of Workflows WPF AnvilScript AI / NPC behavior Problem solving / Debugging RGD/RLD Scripted Events Cinematic cameras Anvil ScimitarEd / DuniaEd RadiantEd / UnrealEd / HammerEd Architecture design Gameplay design Exotic gameplay design 3DSMax / Lightwave Motionbuilder Concepting SketchUp / paper Photoshop 2D Scripting & cinematics with Anvil Scene Editor / Domino / Kismet / Doomscript / Icarus Trainer for UnrealEd3 / Kismet / WolfEdit / Anvil / Domino Actionscript
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