Ford Dye

Principal Technical Designer Ld (Ai Behavior Crowdlife) @Ubisoft Montréal

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2024 — Present

Principal Technical Designer Ld (Ai Behavior Crowdlife) @Ubisoft Montréal

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Montreal, QC, CA

EDUCATION

1983 — 1992

Norfolk Collegiate

High School

1992 — 1995

University of North Carolina Wilmington

B.S.

2010 — 2010

2010 Ubisoft Design Academy (RGD and RLD)

Rational Game Design and Rational Level Design course.

2015 — 2015

Centre Saint-Louis

French Niveau 6 intermédiaire-avancé

SKILLS

ZbrushGame ProgrammingLow Poly ModelingWorld BuildingConsoleGame EnginesActionscriptUnreal EditorAutodesk MotionbuilderPs3Gameplay SystemsXbox 360XboxGame DesignFlashTeaching/MentoringMmorpgMental RayUnreal Engine 3Scuba DivingGame BalanceRapid PrototypingGame MechanicsCinematicsVideo Game ProductionComputer GamesDigital PhotographyUnreal 3MaxLevel DesignTraditional Animation3d Studio MaxSketchingScriptingWiiAnvilVideo GamesProfessional CommunicationPerforceFps

ABOUT FORD DYE

Principal Technical Designer LD (AI / Behaviour / Crowd life) on an unannounced project. Principal Technical Designer LD ( support for AI, Behavior and Crowdlife) Assassin\'s Creed: Shadows Technical Director LD (AI & Behavior / Supporting External Studios, Reactions, Crowdlife & Cinematics) Assassin\'s Creed: Valhalla, Main Game and DLC Content Technical Director LD (Cinematics, Scripted Events, Crowdlife & AI) Assassin\'s Creed: Origins, DLC & Discovery Mode Technical Director LD (Cinematics, Scripted Events & Crowdlife) Assassin\'s Creed: Syndicate Technical Director LD (Cinematics & Scripted Events) Assassin\'s Creed: Unity Assistant Technical Director LD (Cinematics & Scripted Events) Assassin\'s Creed IV: Black Flag. Senior Event Scripter / Scripted Events Strike Team for Assassin\'s Creed 3. Mission Designer for Assassin\'s Creed Revelations. Event Scripter for Assassin’s Creed Brotherhood: The Da Vinci Disappearance. Event Scripter for Assassin\'s Creed Brotherhood. Level and Gameplay Prototype Designer/scripter for FarCry3. Instructor of Unreal3 technology at a local college. Level Design (Additional Development) Singularity Level and Gameplay Designer/modeler/and scripter for Wolfenstein. Level and Gameplay Designer/and scripter for X-Men Origins Wolverine. Level and Gameplay Designer/modeler/ and scripter for Quake 4. Level and Gameplay Designer/scripter on one prototype project. Level and Gameplay Designer/scripter/ and modeler on Jedi Knight: Jedi Academy Specialties: AI / NPC Behavior Cross-Project / Cross-Studio Communication and Pipeline Planning Technical Direction Visual Studio C# Tool Design for Improvement of Workflows WPF AnvilScript AI / NPC behavior Problem solving / Debugging RGD/RLD Scripted Events Cinematic cameras Anvil ScimitarEd / DuniaEd RadiantEd / UnrealEd / HammerEd Architecture design Gameplay design Exotic gameplay design 3DSMax / Lightwave Motionbuilder Concepting SketchUp / paper Photoshop 2D Scripting & cinematics with Anvil Scene Editor / Domino / Kismet / Doomscript / Icarus Trainer for UnrealEd3 / Kismet / WolfEdit / Anvil / Domino Actionscript

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