Filip Krstevski
Professor @George Brown Polytechnic
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WORK HISTORY
Professor @George Brown Polytechnic
Toronto, ON, CA
Faculty member for George Brown’s Game Programming department, specializing in advanced Unreal Engine development and game systems. • Enhanced students’ technical and professional competencies by leveraging industry expertise in game programming, AI systems, and real-time development using Unreal Engine. • Developed and instructed advanced courses in C++, Unreal Engine, and Console Development, with a focus on industry-standard tools and practices. • Led students through porting Unreal Engine projects to Nintendo Switch and PlayStation devkits, emphasizing cross-platform development. • Designed and delivered curriculum modules centered on Unreal Engine’s core systems, including C++ programming, Blueprints, AI systems (Behavior Trees, State Machines, EQS, and Perception System), Animation systems, and UI/UX development with UMG and Slate. • Instructed students on creating comprehensive game interfaces, including Main Menus, HUDs, and game settings, integrating seamless interaction with gameplay elements.
EDUCATION
Toronto Metropolitan University
Bachelor of Science - BS, Computer Science
ABOUT FILIP KRSTEVSKI
Game Programmer | Mentor | Unreal Engine Specialist
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