Nicholas Falsitta

Senior Gameplay Programmer @13am Games Inc

Toronto, ON, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Mar 2024 — Present

Senior Gameplay Programmer @13am Games Inc

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Toronto, ON, CA

Ported Dawn of the Monsters to iOS and Android as part of Crunchyroll’s Game Vault initiative.Adapted and reworked gameplay systems for mobile, including controls, player feedback, and enemy behavior adjustments.Redesigned on-screen UI and interaction flow for mobile devices.Implemented and optimized mobile-specific systems: achievements, save/load, localization, analytics, and ad integration.Optimized rendering and performance to meet mobile hardware constraints.Integrated platform features for both Android and iOS to ensure a native-quality user experience.Developed core gameplay systems and mechanics for Missile Command Delta, including shooting logic, missile behavior, wave spawning, and player upgrades.Worked on localization, UI, saving/loading systems, and overall performance optimization for console platforms, including PS5.Contributed to certification builds and final console QA processes.Currently working on an unannounced title.Links:Dawn of the Monsters (Steam): https://store.steampowered.com/app/16•••70/Dawn_of_the_Monsters/Google Play: https://play.google.com/store/apps/details?id=com.crunchyroll.gv.dawnofmonsters.gameiOS: https://apps.apple.com/us/app/dawn-of-the-monsters/id64••••••37Crunchyroll Game Vault: Command Delta (Steam): https://store.steampowered.com/app/27•••60/Missile_Command_Delta/Trailer #1: #2:

EDUCATION

2010 — 2011

Centennial College

Diploma, Software Engineering - Interactive Game Design

2012 — 2014

George Brown Polytechnic

Advanced Diploma, Game Programming

2015 — 2016

George Brown Polytechnic

Post Graduate, Game Design

SKILLS

OpenglDirectxAndroid DevelopmentEclipseJavaPerforceUnreal EditorC#Microsoft OfficeUnity3dCustomer ServiceGame ProgrammingAndroid SdkMicrosoft Visual Studio C++Game DevelopmentUnrealscriptXnaAdobe PhotoshopUnreal Engine 4

ABOUT NICHOLAS FALSITTA

I’m a Gameplay Programmer and Systems Developer with over a decade of experience building games, simulations, and interactive tools across console, mobile, PC, and enterprise platforms. I specialize in crafting engaging gameplay systems, scalable architecture, and development pipelines that support both creative and technical goals.My experience spans mobile and console game development (Dawn of the Monsters, Missile Command Delta), training simulations (CAE via Behaviour Interactive), and original indie projects like Funderdrome and Endless Pinball. I\'ve worked across gameplay, AI, UI, networking, optimization, and platform integrations — including achievements, analytics, localization, and mobile-specific systems.In addition to development, I’ve contributed to the education side of the industry — teaching systems design, programming, AI, and production at institutions like Sheridan, George Brown, and Mohawk College. I focus on bridging design and engineering thinking, whether in a classroom or development environment. Tools & Tech: Unity, Unreal Engine 5, C#, C++, Blueprints, Git, Perforce, JIRA Platforms: iOS, Android, PS5, Steam, WebGL Portfolio: nickfalsitta.com

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Nicholas Falsitta — Senior Gameplay Programmer at 13am Games Inc in Toronto, ON, CA | Unifers