Fabien Borel

Game Developer @Motion Twin

Montreuil, FR
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2022 — Present

Game Developer @Motion Twin

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Gameplay programmer on Windblown: mainly worked on trinkets, weapons, enemy prototyping & AI. Development of gameplay key-features broadly used for both AI and player routines such as target options, hitbox characteristics, affects, affixes, action types etc… Also worked on AI, interactions, traps, accessibility features, boons, VFX tools… My polyvalent position led me to sporadically debug the game and develop UIs and vfx tools. The project was made under Unity and was shaped by a deterministic multiplayer engine which separates the view from a gameplay simulation.

SKILLS

Project ManagementCC#GitOcamlUnity3dMysqlJs Frameworks (Angular/React/Jquery)SqlLinuxF#JavascriptC++Super Smash BrosUnixManagementPython

ABOUT FABIEN BOREL

I love to play (too often),(over) analyze and craft (any kind of) systems.

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Fabien Borel — Game Developer at Motion Twin in Montreuil, FR | Unifers