Fabien Borel
Game Developer @Motion Twin
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WORK HISTORY
Game Developer @Motion Twin
Gameplay programmer on Windblown: mainly worked on trinkets, weapons, enemy prototyping & AI. Development of gameplay key-features broadly used for both AI and player routines such as target options, hitbox characteristics, affects, affixes, action types etc… Also worked on AI, interactions, traps, accessibility features, boons, VFX tools… My polyvalent position led me to sporadically debug the game and develop UIs and vfx tools. The project was made under Unity and was shaped by a deterministic multiplayer engine which separates the view from a gameplay simulation.
SKILLS
ABOUT FABIEN BOREL
I love to play (too often),(over) analyze and craft (any kind of) systems.
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