Evan Brossard
Senior Deep Learning Engineer @ Carbon Robotics
- Role
- Senior Deep Learning Engineer at Carbon Robotics
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Evan Brossard
I build perception systems that help machines see and understand the world.As a Senior Deep Learning Engineer at Carbon Robotics, I develop real-time computer vision pipelines for autonomous agricultural tractors. My work involves designing and deploying semantic segmentation models, object detection systems, and multi-sensor fusion algorithms that run on NVIDIA edge platforms.What drives me is the challenge of taking cutting-edge research and making it work in the real world—where milliseconds matter, hardware is constrained, and conditions are unpredictable.My experience spans:• Autonomous systems and robotics perception• Real-time model optimization (PyTorch → TensorRT → CUDA)• Multi-modal sensor fusion (LiDAR, radar, cameras)• Edge AI deployment on embedded platformsBefore autonomous tractors, I worked on volumetric telepresence systems at Omnivor, where I optimized 3D reconstruction pipelines and real-time video streaming.
Experience
Senior Deep Learning Engineer
Mar 2021 — Present · Seattle, WA, US
Architect and owner of real-time perception pipeline integrating multi-modal sensor fusion (LiDAR, radar, cameras) with high-throughput inference on NVIDIA edge GPUs- Designed and implemented novel furrow detection model from research through TensorRT deployment, enabling autonomous row following with sub-centimeter accuracy- Led migration to TensorRT 8.x across production fleet, optimizing inference performance and maintaining model accuracy while reducing latency by 10%- Engineered high-throughput post -processing pipeline supporting detection points per frame at 10 FPS using optimized CUDA kernels and efficient data structures- Drove camera system reliability improvements, collaborating with hardware vendors to resolve firmware issues and implementing software-based connection fault tolerance- Mentored engineers and interns on deep learning best practices, model optimization, and real-time deployment strategies for edge AI applications- Inventor on 2+ patents including autonomous turnaround routines and weed/crop detectionmethodologies
Education
University of Washington
Bachelor of Arts (B.A.), Computer Science
Skills
- C#
- Game Design
- Html5
- 3d Studio Max
- Unity3d
- Video Games
- Visual Studio
- Linux
- Mysql
- Powerpoint
- Javascript
- Html 5
- Game Development
- Scripting
- Java
- Microsoft Office
- Programming
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