Erwin Evegaars
Lead Level Artist @Digital Extremes
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WORK HISTORY
Lead Level Artist @Digital Extremes
London, ON, CA
EDUCATION
Grafisch Lyceum Rotterdam
Multimedia Designer
SKILLS
ABOUT ERWIN EVEGAARS
20+ years experience in the games industry, mostly doing Level Art. My goal is having a challenging position as a Level Artist that will allow me to use and further develop my skills as a graphic artist. Worked on- Warframe: Management, Level Art, Lighting and Effects placement with some Level Design and Animation. Highlights: Duviri, Driftercamp, Dagath, Railjack: Pluto and Neptune- Halo 4 Crimson Map Pack: Technician, Level Art and basic Lighting for the levels Shatter and Harvest- The Darkness 2: Level Art, Lighting and Effects placement in both single player and multiplayer. Highlights: Cemetery, Hell, Broadside Press and Warehouse 66- Star Trek: Level Art, Lighting and Effects placement for a singular level- Content creation for PlayStation Home avatars: 3D modelling, texturing, rigging- Vouw Vriendjes: Level Art, Environment Art, Level Dsign, Lighting, Effects creation and placement- Enercities: Art Direction, Environment Art, Level Art, Lighting, Effects creation and placement- Adams Venture: Level Art, Environment Art, Lighting, effects placement- Nomos (cancelled): Level Art, Environment Art, Lighting, effects placement. Current most used program for content creation: Evolution Editor (Digital Extremes\' proprietary engine) Communication and organizational programs: Jira, Slack, Basecamp Past used programs include Adobe Photoshop, Autodesk Maya, 3DSMax, Zbrush, UDK/Unreal Engine, Unity, Halo\'s proprietary engine (Bonobo/Sapien).
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