Erik Meurk
Software Engineer @King
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WORK HISTORY
Software Engineer @King
Software Engineer with end-to-end responsibility for core gameplay systems- Continuing ownership of a prototype initiated during the Associate role, now scaled into a full production game (Minecraft Blast)- Owns gameplay architecture, implementation, and ongoing iteration of core systems- Works closely with design, art, and production to deliver scalable, production-ready gameplay- Selected by King as part of a small group to help lead and drive adoption of AI-assisted development practices within the New Games organization
EDUCATION
KTH Royal Institute of Technology
Master of Science - MS, Media Technology
Grillska Gymnasiet
Upper Secondary School, Media and Information Technology
The University of Texas at Austin
Individual Classes
ABOUT ERIK MEURK
Gameplay-focused Software Engineer with end-to-end ownership of core systems on the production-stage mobile game Minecraft Blast. Experienced in scaling prototypes into full production in small, high-autonomy teams. Actively part of the team driving adoption of AI-assisted development at King.
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