Eric Dziurzynski
Senior Product Strategy Architect | Product Management, Creative Direction, Art Direction
- Role
- Senior Product Strategy Architect at Unity
- Location
- Austin, TX, US
- LinkedIn followers
- 500 followers
About Eric Dziurzynski
Experience:20+ years of professional experience in various roles and industries, and I am passionate about technology for humanity and the planet. My skill set is best suited for Product Management or leading technical or creative teams for gaming, graphics, or software development. 12 years of experience creating games and training solutions. 10+ years of experience leading teams for software or game development. Excellence:I will always strive for the highest possible quality no matter the deadline. Honesty, integrity, trust, and passion will always be essential to me and I feel this approach leads me to success in all my endeavors.
Experience
Senior Product Strategy Architect
Feb 2022 — Present · Austin, TX, US
Working as the Product Strategy Architect for the Core Engine Team, including ECS (Entities, Jobs, Burst), CoreCLR /.NET, and Unity Data Model. My current responsibilities include- Owning and leading the product strategy for the Core Engine Group- Training and working with Product Owners- Prioritization of efforts based on data, research, and customer feedback- Managing our internal and external roadmap- Creating a team culture of accountability, trust, and inclusionPresentations- 2024: Unite Conference CTO Roundtable - covering Animation and Worldbuilding- 20••••24: Guest Speaker at UT Austin Gaming and Design Society - 2023: Speaker at ATX Game Makers SXSW Game Showcase Previous Responsibilities or Accomplishments- Senior Technical Product Manager, Feb 2022- Jun 2025- Strategy and direction for many Unity product areas including: Animation, Worldbuilding, Graph Tools, Audio, Input, Cinemachine, ProBuilder, Physics, SpeedTree, Search, and more- Product Management support for the releases of: ProBuilder 6.0 in Unity 6, Graph Toolkit in Unity 6.2- Working closely with the Editor data team as a volunteer Product Manager
Education
University of Pennsylvania
MSE, Computer Graphics and Game Technology (Computer Science)
2004 — 2005
Game Character Academy
Introduction To Python Scripting For Maya
2013 — 2013
Rigging Dojo
Face Rigging 101
2017 — 2017
CG Circuit
Learn Python Inside Maya Classroom
2016 — 2016
Academy Leadership
The Leadership Excellence Course
University of Pennsylvania
BFA, Digital Media, minored in Computer Science
1999 — 2003
Skills
- 3d
- Scripting
- Animation
- Game Development
- Adobe Photoshop
- Video Games
- Rendering
- Compositing
- Character Rigging
- Low Poly Modeling
- Kismet
- Unreal Engine 4
- Unreal Engine 3
- Flash
- 3d Rendering
- Concept Design
- Art Direction
- Illustration
- Rigging
- Computer Animation
- Storyboarding
- Texturing
- Cinematics
- Character Animation
- Video Editing
- Game Design
- 3d Animation
- Unity3d
- 3d Graphics
- Drawing
- Matinee
- 3d Modeling
- Video Direction
- After Effects
- Motion Graphics
- Photoshop
- Python
- 3d Studio Max
- Maya
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