Eric Dziurzynski

Senior Product Strategy Architect | Product Management, Creative Direction, Art Direction

Role
Senior Product Strategy Architect at Unity
Location
Austin, TX, US
LinkedIn followers
500 followers

About Eric Dziurzynski

Experience:20+ years of professional experience in various roles and industries, and I am passionate about technology for humanity and the planet. My skill set is best suited for Product Management or leading technical or creative teams for gaming, graphics, or software development. 12 years of experience creating games and training solutions. 10+ years of experience leading teams for software or game development. Excellence:I will always strive for the highest possible quality no matter the deadline. Honesty, integrity, trust, and passion will always be essential to me and I feel this approach leads me to success in all my endeavors.

Experience

  1. Senior Product Strategy Architect

    Unity

    Feb 2022 — Present · Austin, TX, US

    Working as the Product Strategy Architect for the Core Engine Team, including ECS (Entities, Jobs, Burst), CoreCLR /.NET, and Unity Data Model. My current responsibilities include- Owning and leading the product strategy for the Core Engine Group- Training and working with Product Owners- Prioritization of efforts based on data, research, and customer feedback- Managing our internal and external roadmap- Creating a team culture of accountability, trust, and inclusionPresentations- 2024: Unite Conference CTO Roundtable - covering Animation and Worldbuilding- 20••••24: Guest Speaker at UT Austin Gaming and Design Society - 2023: Speaker at ATX Game Makers SXSW Game Showcase Previous Responsibilities or Accomplishments- Senior Technical Product Manager, Feb 2022- Jun 2025- Strategy and direction for many Unity product areas including: Animation, Worldbuilding, Graph Tools, Audio, Input, Cinemachine, ProBuilder, Physics, SpeedTree, Search, and more- Product Management support for the releases of: ProBuilder 6.0 in Unity 6, Graph Toolkit in Unity 6.2- Working closely with the Editor data team as a volunteer Product Manager

Education

  • University of Pennsylvania

    MSE, Computer Graphics and Game Technology (Computer Science)

    2004 — 2005

  • Game Character Academy

    Introduction To Python Scripting For Maya

    2013 — 2013

  • Rigging Dojo

    Face Rigging 101

    2017 — 2017

  • CG Circuit

    Learn Python Inside Maya Classroom

    2016 — 2016

  • Academy Leadership

    The Leadership Excellence Course

  • University of Pennsylvania

    BFA, Digital Media, minored in Computer Science

    1999 — 2003

Skills

  • 3d
  • Scripting
  • Animation
  • Game Development
  • Adobe Photoshop
  • Video Games
  • Rendering
  • Compositing
  • Character Rigging
  • Low Poly Modeling
  • Kismet
  • Unreal Engine 4
  • Unreal Engine 3
  • Flash
  • 3d Rendering
  • Concept Design
  • Art Direction
  • Illustration
  • Rigging
  • Computer Animation
  • Storyboarding
  • Texturing
  • Cinematics
  • Character Animation
  • Video Editing
  • Game Design
  • 3d Animation
  • Unity3d
  • 3d Graphics
  • Drawing
  • Matinee
  • 3d Modeling
  • Video Direction
  • After Effects
  • Motion Graphics
  • Photoshop
  • Python
  • 3d Studio Max
  • Maya

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Eric Dziurzynski — Senior Product Strategy Architect at Unity in Austin, TX, US | Unifers