Eric Booker
Art Director Art Department Manager for Beamdog, Across Multiple Art Disciplines @Beamdog
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WORK HISTORY
Art Director Art Department Manager for Beamdog, Across Multiple Art Disciplines @Beamdog
Edmonton, AB, CA
Building, directing and mentoring a new team of artists and animators working on new Ip’s. Collaboration with the creative director to define the game’s scope and vision. Authoring art documentation, Art Bibles, Style Guides, Mood Boards, Brand Identity and so on. Conveying expectations, of level of quality and content to the Art Team (concept artists, environment artists, character artists, animation team) making use of pertinent visual references, concept art, production design, and atmosphere materials. Supervising and approving work completed by the Art Team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality. Manage the day-to-day activities of the Art Team as well as managing off site talent, as required. Expertise with 2D/3D next-gen production tools. Technical expertise with the main graphics engines on the market. Able to adapt to different management/data-monitoring systems (Perforce, etc.). Proven leadership abilities and teamwork skills. Able to prioritize tasks effectively and efficiently, ability to anticipate problems and find agile solutions. Creation of recruitment profiles and developing the hiring process. Proven ability to be able to closely adapt to a specific art style. Mentor and help with career development to assigned team members. The ability to review assets and give feedback efficiently and in a clear and constructive manner.
EDUCATION
Chaucer Comprehensive School
Gcse
Shirecliffe College Sheffield
Bachelor of Technology (BTech), environmental graphics
SKILLS
ABOUT ERIC BOOKER
Canadian game award nominated art director and industry professional, with over 20 years of experience developing, managing and directing high quality titles for all major platforms from pc to console and mobile. Skills• Excellent knowledge of game development and the realities of day to day production, from both a technical and conceptual perspective.• Professional experience with management / data-monitoring systems Jira, perforce and so on.• Possess a very strong record of developing, mentoring, and managing multidisciplinary graphics teams while being critical yet tactful, a strong communicator.• Excellent organisational skills.• Expertise with 2D/3D production tools Including but not limited to 3Ds Max, Modo, Z Brush, Substance Painter / Designer, Photoshop, Oculus Medium, Unity and Unreal • Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling )• Development expertise with the main graphics engines on the market including IOS and android
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