Eric Scholl
Project Manager Software Architect C Software Developer @Praxinos
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WORK HISTORY
Project Manager Software Architect C Software Developer @Praxinos
Odyssey (Unreal Engine 5 Plugin) project organization- Features and bugs development priorization- Odyssey (Unreal Engine 5 Plugin) Architecture- Creating / Writing / Assigning / Managing GitHub Tickets- Writing Technical Specifications- Feature development testing and validation- C++ development
EDUCATION
Lycée Condorcet (Schoeneck)
BTS, Informatique (Développement, réseaux, web)
IUT de Metz
Licence professionnelle, Administration des systèmes et réseaux
ABOUT ERIC SCHOLL
Senior C++ Software Developer, I develop Praxinos\' Unreal Engine plugins.Co-founders of Praxinos.Was a Lead C++ Software Developper for 7 years at TVPaint Development, where I developped and maintained TVPaint Animation, a Bitmap 2D Animation Professionnal Software mostly on Linux.Ub Iwerks Award Winner at the Annie Award 2018 ceremony, for technical advancement that has made a significant impact on the art and industry of animation.Some of my works in TVPaint Animation 11 - CTG Layer : A colorization and texturization layer implementing state of the art algorythms - Lazybrush colorization ARAP image deformation TexToons texturization Deformation grid tool : Allows fast deformation of images based on ARAP technology- Brush Speading FX : Effect to apply a Brush around an image, following its shape- Line Smoothing : A helper to draw smooth lines using several algorythms to fit all uses- Anti-Aliasing FX : Applies an efficient AA filter on the image And more.I also have 2 years of experience as a Full-Stack Javascript/Vuejs Developer at Owlie where I developed native, mobile and web applications using technologies like Vuetify, Quasar Framework, Firebase, AWS Amplify.
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