Eric Hiller
Senior Houdini TD / CFX Artist
- Role
- Senior Houdini Technical Director at Framestore
- Location
- Warwick, NY, US
- LinkedIn followers
- 500 followers
About Eric Hiller
I am an artist based in the Greater New York City area that has always leaned towards the more technical processes of VFX to enable the creation of art. I have a CG Generalist background, I\'ve built a specialization in Character FX, and continue to enjoy building Houdini-based tools to enable myself and fellow artists create more. Lately, I\'ve been working remotely mainly with Framestore Chicago, but also with the NY, London, and LA branches.I\'ve been working in the film, television, and commercial industries since 2018. Some of the notable projects were shows M. Knight\'s \"Old\", Netflix\'s \"The Queen\'s Gambit\" and \"One Piece Season 2\", Cox Mobil\'s \"Annie\", Nerd\'s \"Nerds Gummy Clusters\", and Elder Scrolls Online\'s \"Shadow Over Morrowind Cinematic Announcement Trailer.\" CFX Skills - Muscles & Fat FX, Cloth FX, Hair FX, Procedural Animation, HDA/Tool creation managementSolvers - Carbon for Houdini & Houdini\'s Vellum, FEM, MPM, POPs, Flip, & Pyro solversGeneralist Skills - Lighting, Fur/Hair Grooming, Procedural Layout, Tool Creation, Character Rigging, Look Development/Shading, Crowds FX, Pyro FX, Python Scripting, Tracking, Match Moving, Procedural Modeling, Texturing, Prop Animation, Character Animation, Organic Modeling, and Hard Surface ModelingSoftware - Houdini, Maya, Nuke, Substance Painter, After Effects, Photoshop, SynthEyesRender Engines - Mantra, Arnold, V-Ray, RedshiftLanguages - Python, VEX, HscriptMy Character FX related reel from 2023 can be found here:https://vimeo.com/75•••••82My CG Generalist reel from 2023 can be found here:https://vimeo.com/80•••••21
Experience
Senior Houdini Technical Director
Mar 2023 — Present · Chicago, IL, US
The Senior Houdini TD requires a broad knowledge and experience of the entire 3D pipeline. With a lotof our teams growing, artists who also have experience across different disciplines and can overseemultiple areas of the project are particularly valuable.Strong technical skills and equally strong look/visual skills are essential.Responsibilities: Working in a generalist capacity to solve creative problems and develop tools and techniques todrive the style and look of projects under the direction and supervision of department leadership Blend creative execution with technical know-how ranging from look development to FX simulationand Compositing Troubleshooting projects when they are challenged, working with the Creative Director, producers,supervisors and fellow artists to deliver projects on time and with superior quality Able to manage time effectively and give accurate assessments of the workload and the timerequired to complete tasks
Education
Hughesville High School
High School Diploma
2008 — 2013
Drexel University
Bachelor of Applied Science - BASc, Animation and Visual Effects
Art Institute of Philadelphia
Some College, Visual Effects and Motion Graphics
2013 — 2014
Skills
- Zbrush
- Film
- Video Production
- 3d Modeling
- Maya
- Adobe Illustrator
- Character Animation
- Adobe Encore
- Videography
- Video Editing
- Premiere
- 3d Animation
- Organic Modeling
- Modo
- Adobe Premiere Pro
- Visual Effects
- After Effects
- Motion Graphics
- Photoshop
- Video
- Adobe Photoshop
- Post Production
- Photography
- Character Rigging
- Cinematography
- Hard Surface Modeling
- Adobe Creative Suite
- Documentaries
- Texturing
- Lighting
- Adobe Mocha Ae
- Film Production
- Social Media
- Shading
- Adobe Audition
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