Emily Ridgway
Audio at Valve Software
- Role
- Audio, Design, Vr Hardware Software at Valve Corporation
- Location
- Bellevue, WA, US
- LinkedIn followers
- 500 followers
About Emily Ridgway
Projects:DeadlockCS2Valve Index Audio Hardware (Valve)The Lab (Valve)Steam Audio (Valve)CS:GO (Valve)Unannounced Title (THQ)Once Upon A Monster (Double Fine Productions/WB)Stacking: The Lost Hobo King (Double Fine Productions/THQ)Bioshock (Irrational Games/2KBoston)Brutal Legend (Double Fine Productions/EA)Costume Quest (Double Fine Productions/THQ)Castle Craft (Infinite Lives)Destroy All Humans (Pandemic Studios)SWAT 4: The Sketchkov Syndicate (Irrational Games)Specialties: Award winning Audio Design for gaming hardware and software, Sound Design, Music Direction, Voice Direction, and Writing.
Experience
Audio, Design, Vr Hardware Software
Jan 2013 — Present
Education
University of the Sunshine Coast
Bachelor of Engineering (BEng)
2012 — 2016
QUT (Queensland University of Technology)
B.Mus, Music and Sound for Film, TV and Multimedia
2000 — 2004
University of Washington
Certificate of Digital Marketing
2019 — 2019
University of Washington
Certificate of C# Programming
2015 — 2016
Skills
- Social Games
- Mobile Games
- Cinematics
- Voice Direction
- Wwise
- Xbox 360
- Sound Effects
- Wii
- Perforce
- Level Design
- Xbox
- Music
- Game Mechanics
- Sound Design
- Unity3d
- Creative Direction
- Fmod
- Game Audio
- Sound
- Computer Games
- Unreal Editor
- Audio Direction
- Ps3
- Unreal Engine 3
- Console
- Gameplay
- Special Effects
- Audio Implementation
- Game Development
- Video Games
- Game Design
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