Emily Ridgway

Audio at Valve Software

Role
Audio, Design, Vr Hardware Software at Valve Corporation
Location
Bellevue, WA, US
LinkedIn followers
500 followers

About Emily Ridgway

Projects:DeadlockCS2Valve Index Audio Hardware (Valve)The Lab (Valve)Steam Audio (Valve)CS:GO (Valve)Unannounced Title (THQ)Once Upon A Monster (Double Fine Productions/WB)Stacking: The Lost Hobo King (Double Fine Productions/THQ)Bioshock (Irrational Games/2KBoston)Brutal Legend (Double Fine Productions/EA)Costume Quest (Double Fine Productions/THQ)Castle Craft (Infinite Lives)Destroy All Humans (Pandemic Studios)SWAT 4: The Sketchkov Syndicate (Irrational Games)Specialties: Award winning Audio Design for gaming hardware and software, Sound Design, Music Direction, Voice Direction, and Writing.

Experience

  1. Audio, Design, Vr Hardware Software

    Valve Corporation

    Jan 2013 — Present

Education

  • University of the Sunshine Coast

    Bachelor of Engineering (BEng)

    2012 — 2016

  • QUT (Queensland University of Technology)

    B.Mus, Music and Sound for Film, TV and Multimedia

    2000 — 2004

  • University of Washington

    Certificate of Digital Marketing

    2019 — 2019

  • University of Washington

    Certificate of C# Programming

    2015 — 2016

Skills

  • Social Games
  • Mobile Games
  • Cinematics
  • Voice Direction
  • Wwise
  • Xbox 360
  • Sound Effects
  • Wii
  • Perforce
  • Level Design
  • Xbox
  • Music
  • Game Mechanics
  • Sound Design
  • Unity3d
  • Creative Direction
  • Fmod
  • Game Audio
  • Sound
  • Computer Games
  • Unreal Editor
  • Audio Direction
  • Ps3
  • Unreal Engine 3
  • Console
  • Gameplay
  • Special Effects
  • Audio Implementation
  • Game Development
  • Video Games
  • Game Design

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Emily Ridgway — Audio, Design, Vr Hardware Software at Valve Corporation in Bellevue, WA, US | Unifers