Edward Zhang
Sr Game Designer (Econ & Combat Lead) @Firaxis Games
Signup · Get unlimited contacts
WORK HISTORY
Sr Game Designer (Econ & Combat Lead) @Firaxis Games
MD, US
I serve as the dual-system owner for both the empire-level economy and tactical combat on Civ VII, guiding design from late production into live-service balancing. Introduced Town Specialization to make the new City/Town split meaningful—now a fan-favorite feature. Re-imagined Happiness as a yield: low values trigger penalties, high values unlock Celebrations and global buffs. Set the pacing & weights for every core yield (Food, Production, Gold, Happiness, Science, Culture, Influence) across all eras. Founded the “Zealots” Deity-level playtest group, driving top survey scores for both Economics and Combat. Drove some of the most popular design changes: Isabella Ability rework, Growth Curve Adjustments. Led a mixed pod of engineers and created pipelines for a dozen artists; appeared in patch videos (1.2.0, 1.2.2) and global press tours, including IGN China.
EDUCATION
Emory University
Bachelor's degree, Economics
Georgia Institute of Technology
Master's degree, Digital Media
ABOUT EDWARD ZHANG
One more turn! I’m a game designer who’s caught ‘em all with Pokémon and now conquering new frontiers on Civ 7. Ready to shape worlds—one pixel at a time!
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.