Edgar Parente

Technical Director Lead Programmer @Rogue Factor

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Aug 2017 — Present

Technical Director Lead Programmer @Rogue Factor

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CA

As Technical Director I supervise all technical aspects of the development of our video games. From developing all the pipelines, artistic and not, Research and Development, as well as guiding my team of programmers. My other hats include working on technical aspects of development and R&D. I also supervise integration of assets, and planning of the project. I sometimes act as a pseudo project manager.

EDUCATION

2004 — 2006

Institut Grasset

AEC, 3D Video Game Programming

1998 — 2001

Dawson College

Social Sciences

SKILLS

3d Studio MaxGame DesignC++Unity3dGameplayProject ManagementGame DevelopmentC#Game MechanicsActionscriptPipeline Design3dAnimationVideo GamesComputer GraphicsGame ProgrammingPhpUnreal Engine 4Computer Games

ABOUT EDGAR PARENTE

As a programmer / game designer I\'m interested in pretty much all aspects of the video game industry, and in just a short time I was able to experience quite a lot. Having worked as a lead, I was able to work my planning, evaluating, and mentoring skills.I\'ve traveled to Japan and the USA in order to build relations with publishers. Working in a small company, I was involved in many different aspects of the production cycle. I\'ve collected video games for many years. I had items dating from 1970s to the current consoles with over 1700 games. Playing so many games, good and bad, old and new, I\'ve experienced the emergence of gameplay and design practices.I\'m constantly trying to learn new things, and it\'s the reason I enjoy the video game industry so much because of its ever changing nature.Specialties: C/C++, OOP, systems architecture, technical game design, video game history

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Edgar Parente — Technical Director Lead Programmer at Rogue Factor in Montreal, QC, CA | Unifers