Edgar Parente
Technical Director Lead Programmer @Rogue Factor
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WORK HISTORY
Technical Director Lead Programmer @Rogue Factor
CA
As Technical Director I supervise all technical aspects of the development of our video games. From developing all the pipelines, artistic and not, Research and Development, as well as guiding my team of programmers. My other hats include working on technical aspects of development and R&D. I also supervise integration of assets, and planning of the project. I sometimes act as a pseudo project manager.
EDUCATION
Institut Grasset
AEC, 3D Video Game Programming
Dawson College
Social Sciences
SKILLS
ABOUT EDGAR PARENTE
As a programmer / game designer I\'m interested in pretty much all aspects of the video game industry, and in just a short time I was able to experience quite a lot. Having worked as a lead, I was able to work my planning, evaluating, and mentoring skills.I\'ve traveled to Japan and the USA in order to build relations with publishers. Working in a small company, I was involved in many different aspects of the production cycle. I\'ve collected video games for many years. I had items dating from 1970s to the current consoles with over 1700 games. Playing so many games, good and bad, old and new, I\'ve experienced the emergence of gameplay and design practices.I\'m constantly trying to learn new things, and it\'s the reason I enjoy the video game industry so much because of its ever changing nature.Specialties: C/C++, OOP, systems architecture, technical game design, video game history
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