Eric Defelice

Rendering Engineer at Electronic Arts (EA)

Role
Staff Software Engineer at Riot Games
Location
Seattle, WA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Eric Defelice

I have over a decade of software and hardware engineering experience in areas ranging from digital image/video processing to communications to real time rendering techniques. I started my career by writing robust, high-performance software used in millions of wireless devices around the world. My passion for video games then led me into the world of graphics programming, where I developed a custom rendering engine, and eventually entered the game industry as a programmer. Specialties:Engineering LeadGraphics ProgrammingGameplay/AI Programming

Experience

  1. Staff Software Engineer

    Riot Games

    Oct 2025 — Present · Seattle, WA, US

Education

  • Stanford University

    Electrical Engineering

    2013 — 2013

  • Rensselaer Polytechnic Institute

    Bachelor's Degree, Electrical Engineering

    2004 — 2008

  • Rochester Institute of Technology

    Master's Degree, Electrical Engineering

    2010 — 2014

Skills

  • C#
  • Digital Image Processing
  • Vhdl
  • Matlab
  • Gameplay Programming
  • Pcb Design
  • C
  • Game Engines
  • Directx
  • C++
  • Perforce
  • Game Programming
  • Fpga
  • Embedded Software
  • Asic
  • Analog Circuit Design
  • Game Development
  • Digital Signal Processing
  • Firmware
  • Hardware Architecture
  • Video Games
  • Embedded Systems
  • Digital Electronics
  • Labview
  • Artificial Intelligence

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Eric Defelice — Staff Software Engineer at Riot Games in Seattle, WA, US | Unifers