Eric Defelice
Rendering Engineer at Electronic Arts (EA)
- Role
- Staff Software Engineer at Riot Games
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Eric Defelice
I have over a decade of software and hardware engineering experience in areas ranging from digital image/video processing to communications to real time rendering techniques. I started my career by writing robust, high-performance software used in millions of wireless devices around the world. My passion for video games then led me into the world of graphics programming, where I developed a custom rendering engine, and eventually entered the game industry as a programmer. Specialties:Engineering LeadGraphics ProgrammingGameplay/AI Programming
Experience
Staff Software Engineer
Oct 2025 — Present · Seattle, WA, US
Education
Stanford University
Electrical Engineering
2013 — 2013
Rensselaer Polytechnic Institute
Bachelor's Degree, Electrical Engineering
2004 — 2008
Rochester Institute of Technology
Master's Degree, Electrical Engineering
2010 — 2014
Skills
- C#
- Digital Image Processing
- Vhdl
- Matlab
- Gameplay Programming
- Pcb Design
- C
- Game Engines
- Directx
- C++
- Perforce
- Game Programming
- Fpga
- Embedded Software
- Asic
- Analog Circuit Design
- Game Development
- Digital Signal Processing
- Firmware
- Hardware Architecture
- Video Games
- Embedded Systems
- Digital Electronics
- Labview
- Artificial Intelligence
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