Eric Verschoor

Associate Technical Producer Development Manager @Cloud Imperium Games

Manchester, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jun 2024 — Present

Associate Technical Producer Development Manager @Cloud Imperium Games

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Manchester, GB

Managing the teams AI Tech, AI Feature, and Flight Experience (Engineering, Animation, Design and QA).I am part of production within the Core Tech Group (CTG) and SQ42 - working on both Squadron 42 and Star Citizen.Star Citizen is one of the most ambitious MMO projects of our time - currently having raised over $800M - with Squadron 42 being it\'s single player counterpart. Squadron contains a cast of world famous actors such as Henry Cavill, Mark Hamill, Gillian Anderson, Mark Strong, Liam Cunningham and Gary Oldman.• Leading scrum meetings to discuss priorities, blockers, team well-being and tasks.• Running the teams as production lead - managing workflows and workloads of AI- and gameplay programmers, animators, and technical- and level designers to jointly implement various systems.• Management of embedded QA, creating test cases to eliminate overuse of gating procedures, minimalising excessive bug creation, and improving build health.• Identifying and solving streaming- and integration issues with the team.• Establishing new production processes and methods based on defined (creative) goals.• Liaising with wider members of production regarding issues, and helping other teams resolve them. Core examples AI Tech-Navlinks-Priority Solver-3D Navigation-Flight AI (Ships)-Reinforcements-Control Surfaces-Vehicle Operation-Destructible Cover-Usable Refactoring-Starscript (Dev Tool)-Locomotion Refactoring-AI Save/Load Serialisation-Dynamic Weather Support-Dynamic Cover Generation-Audio Perception & Tuning-AI Network Synchronisation Core examples AI Feature-Medic-Stealth-Buddy AI-Wildlines-Boss Fights-De-escalation-Investigations-Cover Systems-Traits & Tactics-Melee Combat-Human Combat-Combat Animation-Mounted Weapons-Target Prioritisation-Creature Animation-Ammo Management-Weapon Management-Attack- & Defend areas-Creature Combat & Idles-First Reactions & Perceptions

EDUCATION

2020 — 2022

UCL

Master of Science - MSc, Management & Entrepreneurship (Technology Track)

2015 — 2019

Avans University of Applied Sciences

Bachelor of Science - BSc, Business Innovation (Minor in International Business Operations)

2019 — 2020

Rotterdam School of Management, Erasmus University

Schakeltraject - MSc, International Business Administration / Bedrijfskunde

2020 — 2020

Tsinghua University

Exchange Program

ABOUT ERIC VERSCHOOR

Experienced producer in the fields of Engineering, Design, Cinematics, Animation and QA -…

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Eric Verschoor — Associate Technical Producer Development Manager at Cloud Imperium Games in Manchester, GB | Unifers