Jason Roberts

Principal Game Designer | Design Leadership & Team Development | Systems Design & Technical Implementation

Role
Principal Game Designer at Seeker Entertainment
Location
Bend, OR, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Jason Roberts

Game Designer with 25+ years of experience leading design teams, building systems, and creating content for franchises including DragonAge, Diablo, StarCraft, Guild Wars, and EverQuest.I combine design direction with technical execution: guiding both small and large design teams while also prototyping and implementing complex gameplay systems and content. My career spans multiple roles and specialties within game development, live service operations, startup, and international launch environments. In addition to leading teams, I remain hands-on with design and technical implementation. Whether prototyping systems, building content pipelines, or collaborating across disciplines to ensure innovative gameplay and enjoyable player experiences.

Experience

  1. Principal Game Designer

    Seeker Entertainment

    Aug 2023 — Present · Bend, OR, US

    Principal Designer for unannounced title built in Unreal Engine, responsible for designing, prototyping and implementing core gameplay features.Designed and built characters, enemies, enemy behavior, abilities, spawners, interactive objects, combat mechanics, and gameplay systems using C++, Blueprints, Behavior Trees, and Unreal\'s Gameplay Ability System.Prototyped and iterated on game systems from start to completion within a small, veteran team environment.

Education

  • Colorado State University

    Computer Science and Psychology

Skills

  • Python
  • Game Programming
  • Scripting
  • Perforce
  • Animation
  • World Building
  • Level Design
  • Xbox
  • Mentoring
  • Wii
  • Microsoft Excel
  • Directx
  • C/C++
  • Mobile Games
  • Texturing
  • Computer Games
  • Uv Mapping
  • Cross-Platform Development
  • Unity3d
  • Narrative
  • Online Gaming
  • Hansoft
  • Multiplayer
  • Game Mechanics
  • Video Game Production
  • Game Design
  • Monetization
  • Gameplay
  • Mmorpg
  • Console
  • Console Games
  • Unreal Editor
  • Casual Games
  • Psp
  • Content Design
  • Lua
  • Team Building
  • Ps3
  • Unreal Engine 3
  • Game Development

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Jason Roberts — Principal Game Designer at Seeker Entertainment in Bend, OR, US | Unifers