Dylan Abernethy
Senior Environment Artist @UNSEEN Inc.
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WORK HISTORY
Senior Environment Artist @UNSEEN Inc.
Tokyo, JP
My responsibility as a Senior Environment Artist at UNSEEN is to provide a visually exciting, easy-to-navigate, and lore-rich environment for our players to experience. I am in charge of leading the creation of the zones I work on by building everything from 3D props to large buildings, kits, shaders, art tools, and interactable assets. By working closely with the people around me, I am tasked with taking block-out designs from Level Design and fully realizing their visual potential to satisfy gameplay, art, and narrative\'s needs. I primarily accomplish this by working with Unreal Engine, Blender, Maya, Substance, Houdini, and Photoshop.
EDUCATION
Durham College
Advanced Diploma in Game Design, Game and Interactive Media Design
ABOUT DYLAN ABERNETHY
Senior Environment Artist with 7 years of experience in the games Industry. Utilizing advanced modeling and environment art techniques, I consistently create optimized and high-quality visuals, mentor fellow artists, and work together with talented teams to bring their creative visions to life.Portfolio:
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