Dishant Satpathy

Game Sound Designer

Role
Sound Engineer at Gameshastra
Location
Hyderabad, IN
LinkedIn followers
500 followers

About Dishant Satpathy

Passionate about music from an early age, I began playing piano at age 6 and pursued formal training through Trinity College certifications while exploring multiple instruments. I started audio engineering in 2013 and have since built a multi-faceted career as a Recording, Mixing & Mastering Engineer, Sound Designer (Film & Games), Song Arranger, and Music Producer. Certified by Avid, Apple, Waves, and Dante, I’ve worked across diverse audio environments and media formats, with a portfolio spanning music, film, advertising, and gaming. As a live performer, I’ve collaborated with numerous bands and artists across India, earning national titles and a feature in The Indian Express (Aug 10, 2018) for my act at CoHOP, Pune’s prominent art and music fest.

Experience

  1. Sound Engineer

    Gameshastra

    Feb 2022 — Present · Hyderabad, IN

    Level Design & Content Planning -* Designed gameplay levels with an emphasis on narrative flow, pacing, and player experience.* Aligned audio cues and environmental sounds with in-game actions and scene transitions.* Collaborated with cross-functional teams to implement and test content in Unity/Unreal Engine.* Reviewed and refined content to ensure consistency, functionality, and visual/audio quality. Media Quality & Sound Design -* Performed detailed QC of game audio assets for clarity, sync, loudness (LUFS), and stereo field compliance.* Ensured all media files met platform delivery specs (format, naming, metadata, integrity).* Used tools like Pro Tools, DaVinci Resolve, and Izotope RX for audio post-production and QC validation.* Created and maintained internal QC documentation for asset tracking and issue resolution.

Education

  • Tilak Maharashtra Vidyapeeth, Pune

    Bachelor's degree

    2017 — 2020

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Dishant Satpathy — Sound Engineer at Gameshastra in Hyderabad, IN | Unifers