David Hartmann
Lead Material Artist @Flying Wild Hog
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WORK HISTORY
Lead Material Artist @Flying Wild Hog
Warsaw, PL
Lead a team of material artists in creating high-quality textures and materials, ensuring artisticconsistency and technical optimization. Develop and implement efficient workflows for the creation of physically-based rendering (PBR)materials, resulting in a significant improvement in visual fidelity and performance. Collaborate closely with environment artists, lighting artists, and technical directors to achievecohesive and immersive game environments. Conduct regular team meetings, provide constructive feedback, and mentor artists, fostering acollaborative and growth-oriented team culture. Manage project timelines, asset delivery schedules, and resource allocation, ensuring projects arecompleted on time and within budget. Pioneer the use of procedural texturing techniques, reducing production time and increasing materialvariation and quality. Play a key role in the R&D of new material creation tools and techniques, contributing to thecontinuous improvement of the studio’s production pipeline.
EDUCATION
DeVry Institute of Technology
Bachelor's degree, Electrical and Electronics Engineering
Game Art Institute
Substance Masterclass
SAE Institute UK
BA/BSC, Audio Production
CG Master Academy
Environment Art
Artstation Masterclass Games Edition
Game Art
SKILLS
ABOUT DAVID HARTMANN
Accomplished and visionary creative with a distinguished career spanning over a decade in…
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