Dow Gong

Senior Producer @维塔士

Raleigh, NC, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2025 — Present

Senior Producer @维塔士

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Shanghai, CN

Led proposal development for new co-development opportunities, responding to client RFPs and proactively shaping project scopes, delivery plans, budgets, and staffing models. Developed original game concepts for internal initiatives, defining product vision, design pillars, and high-level development roadmaps.

EDUCATION

2000 — 2004

Yuan-Ze University

Bachelor's degree, Sociology

2007 — 2008

Lancaster University

Master of Science (MSc), Business Administration and Management, General

SKILLS

Social GamesMobile GamesVideo GamesGame DevelopmentComputer GamesAndroidProject ManagementGame Design

ABOUT DOW GONG

I’ve been working in game development and project management for over 10 years, focusing on co-development, live service operations, and production management. My experience spans mobile, and online games, working with both in-house and external teams to improve development processes and deliver projects on schedule.I’ve managed teams of various sizes, from small agile groups to large-scale projects with 100+ people across multiple locations. I focus on building efficient workflows, improving team collaboration, and solving production challenges, whether that means adjusting development strategies, balancing creative and technical needs, or handling unexpected changes.What I Do Well:1. Project & Team Management – Making sure teams have clear goals, structured plans, and the right support to deliver.2. Co-Development & Live Service – Coordinating across studios, handling external partnerships, and managing ongoing content updates.3. Problem-Solving & Risk Management – Anticipating challenges early and finding practical solutions to keep projects on track.4. Team Growth & Operations – Helped expand teams from 15 to 150+ developers while keeping workflows structured and efficient.5. Budget & Resource Planning – Managed projects with tight budgets and shifting priorities, finding ways to maximize resources without compromising quality.Notable Projects:Need for Speed: Assemble, Command & Conquer: Legions, Final Fantasy X/X-2 Remaster – I’m always interested in connecting with industry professionals, sharing experiences, and learning from different approaches to game development. Feel free to reach out!

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