David Hirst
Art Director @Supermassive Games Ltd
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WORK HISTORY
Art Director @Supermassive Games Ltd
Guildford, GB
Directive 8020, The Dark Pictures AnthologyHouse of Ashes, The Dark Pictures Anthology The Devil in Me, The Dark Pictures Anthology• Led and developed large teams of artists to create the lighting and visual direction for the Dark Pictures Anthology; Directive 8020, House of Ashes, The Devil in Me • Proficient in Unreal Engine 5 and its art production pipelines, with the capability to set up templates and independently review assets•. Use of Unreal Engine for Lighting design, Environment and Cinematic composition for the visual development of multiple narrative driven titles• Collaborated closely with design and engineering to implement real-time lighting solutions• Art Pipeline optimization• Developed and steered the visual style forward for the Dark Pictures Anthology• Technical documentation of studio pipeline, saving production time• Promoted a collaborative environment by encouraging wider development teams to interact and discuss issues which led to quicker problem solving• Mentored and supported artists, ensured art quality and creative standards with artistic mentorship and technical feedback. Defined objectives, creative standards and processes with clarity and care. Encouraged innovation and fostered growth• Oversaw development of key art assets; character designs, environment, materials and textures• Sprint planning• Balanced creative vision, aesthetics, high-quality artwork and overcoming technical hurdles with maintaining the highest possible visual standards• Assisted in creating materials for marketing and promos• Facilitated performance reviews and goal setting along with proposing learning and development resources to enable artists to grow their abilities• Cross-discipline collaboration partnering with game directors and producers to align art direction with gameplay goals and technical constraints.
EDUCATION
Middlesex University
Technical Illustration, Illustration
ABOUT DAVID HIRST
Collaborative, innovative, and solutions-based Art Director specializing in creating visually immersive and innovative worlds with a passion for creating highly functional proactive art teams. Integrating artistic vision with technical expertise and combining a broad knowledge of Unreal Engine and content creation tools and practices, with excellent innovation, problem solving, communication and time management skills. Solid hands-on art background with excellent understanding of the creative process and art principles with expertise in both technical and artistic aspects of visual effects production. Skilled in leading cross-functional teams with a strong focus on mentoring artists through clarity, positive attitude and encouragement. Proven track record of delivering high-quality art direction on time and within budget whilst overseeing creative vision and efficient technical execution in both titles and film projects.
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