Dylan Mellott

Senior 3D Hard Surface Artist - Bungie

Role
Senior 3d Hard Surface Artist at Bungie
Location
Bellevue, WA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Dylan Mellott

Expert 3D Hard Surface with extensive game development experience, specializing in creating high-fidelity, performance-optimized first-person weapon assets. Experienced in shader development and implementation to enhance visual fidelity while maintaining technical efficiency. Versatile artistic range encompassing science fiction, stylized, and photorealistic aesthetics, with proven ability to both iterate on existing concepts and generate original designs.Additional Leadership and People Management experience including- Conducting comprehensive bi-annual Personal Development reviews for direct reports- Bi-weekly syncs with direct reports- Providing ongoing, ad-hoc mentorship and developmental feedback- Team wide skill shares and demonstrations for new techniques and workflows- Delivering annual performance assessments to studio leadership.I\'ve shipped multiple titles across several different studios and working environments including- Destiny 2 (2022-Present)(Multiple Seasons and Major Expansions post-Witch Queen, including Lightfall, The Final Shape, and The Edge of Fate)- Battlefield 20••••21)- Battlefield V (2018)- Battlefield 1 (2016)

Experience

  1. Senior 3d Hard Surface Artist

    Bungie

    Mar 2022 — Present · Bellevue, WA, US

    Creating exceptional-quality Hard Surface 3D Art and custom shaders for one of gaming\'s biggest franchises- Collaborate across Design, Audio, and VFX to provide 3D artwork that enhances gameplay and exceeds player expectations in every aspect- Manage direct reports with regular career development check-ins and provide comprehensive bi-annual performance reviews to executive art leadership- Mentor fellow artists and showcase new workflows and techniques via scheduled and ad-hoc Skill Shares.

Education

  • The Art Institute of Pittsburgh

    Bachelor's degree, Game Art & Design

    2011 — 2015

Skills

  • Low Poly Modeling
  • Rigging
  • Unity3d
  • Photoshop
  • Digital Sculpting
  • Uv Mapping
  • Motion Capture
  • Hard Surface Modeling
  • Project Management
  • 3d Studio Max
  • Maya
  • Unreal Editor
  • 3d Modeling
  • Texturing
  • Zbrush
  • Environment Art

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Dylan Mellott — Senior 3d Hard Surface Artist at Bungie in Bellevue, WA, US | Unifers