Dima Kulakov
Principal 3d Character Artist @Aequilibrium
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WORK HISTORY
Principal 3d Character Artist @Aequilibrium
EDUCATION
Institute of International Trade and Law
Bachelor of Business Management, Business Administration and Management, General
Seneca Polytechnic
Animation Arts
Seneca Polytechnic
Game Art and Animation
ABOUT DIMA KULAKOV
Over 9 years of experience as a 3D Artist, specializing in Character and Asset creation for various platforms including VR, Mobile, Desktop and Augmented Reality- Expertise in R&D of Avatar and Character Systems for a multitude of cross-platform Metaverse and Gaming platforms, with a focus on real-time workflows- At a constant pursuit of trying to improve Traditional Techniques, such as drawing, painting and sculpting- Proficient in sculpting and designing Stylized and Realistic Character Models - Experience in building interoperable assets for Web 3.0 technologies- Knowledge of Rig systems, Weighting/Skinning, Animation and Shader Creation- Experience in creating Facial Blendshapes for Apple\'s ARKit and Oculus\' Viseme set ups, with a focus on levels of detail and expressiveness- Part of the pioneering team at Wildbrain to implement real-time rendering techniques for production, including Unity and Unreal- Skilled in using various 3D modeling and asset creation packages like Autodesk Maya, Autodesk 3DS Max, ZBrush, Blender, Substance Painter, Adobe Photoshop, Vray, Mental Ray, Arnold, Marmoset Toolbag, Unreal, Unity, and Frostbite- Ability to create game-ready organic/hard surface geometry using high/low poly modeling and PBR surfacing techniques.
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