Diego Villacis

Texture Artist @Atomic Cartoons

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Feb 2024 — Present

Texture Artist @Atomic Cartoons

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Vancouver, BC, CA

Created stylized textures for characters, hero props, and environments using a node-based workflow in Mari, ensuring procedural flexibility, reusability, and efficiency across the production pipeline. Lookdev of stylized assets in Katana using RenderMan. Created stylized textures for characters, hero props, and environments using a node-based workflow in Mari, ensuring procedural flexibility, reusability, and efficiency across the production pipeline. Designed and optimized reusable texture templates and procedural skin shaders, improving team efficiency and maintaining stylistic consistency across multiple assets. Designed and managed UV layouts, ensuring optimal texel density, seamless texture blending, and efficient asset texturing workflows. Implemented procedural pattern generation using Substance Painter, enhancing material variety, surface detail, and shading accuracy for stylized assets. Collaborated with Lookdev, Modeling, Rigging, and Surfacing teams, ensuring seamless asset integration, shading consistency, and pipeline efficiency within a fast-paced production environment

EDUCATION

2012 — 2018

Universidad San Francisco de Quito

Bachelor's degree, Animación, tecnología interactiva, gráficos en vídeo y efectos especiales

ABOUT DIEGO VILLACIS

Demo Reel: https://vimeo.com/55•••••42 Based in Vancouver, I am an experienced…

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Diego Villacis — Texture Artist at Atomic Cartoons in Vancouver, BC, CA | Unifers