Diego Villacis
Texture Artist @Atomic Cartoons
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WORK HISTORY
Texture Artist @Atomic Cartoons
Vancouver, BC, CA
Created stylized textures for characters, hero props, and environments using a node-based workflow in Mari, ensuring procedural flexibility, reusability, and efficiency across the production pipeline. Lookdev of stylized assets in Katana using RenderMan. Created stylized textures for characters, hero props, and environments using a node-based workflow in Mari, ensuring procedural flexibility, reusability, and efficiency across the production pipeline. Designed and optimized reusable texture templates and procedural skin shaders, improving team efficiency and maintaining stylistic consistency across multiple assets. Designed and managed UV layouts, ensuring optimal texel density, seamless texture blending, and efficient asset texturing workflows. Implemented procedural pattern generation using Substance Painter, enhancing material variety, surface detail, and shading accuracy for stylized assets. Collaborated with Lookdev, Modeling, Rigging, and Surfacing teams, ensuring seamless asset integration, shading consistency, and pipeline efficiency within a fast-paced production environment
EDUCATION
Universidad San Francisco de Quito
Bachelor's degree, Animación, tecnología interactiva, gráficos en vídeo y efectos especiales
ABOUT DIEGO VILLACIS
Demo Reel: https://vimeo.com/55•••••42 Based in Vancouver, I am an experienced…
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