Dhruv Govil
Principal Software Engineer @Apple
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WORK HISTORY
Principal Software Engineer @Apple
Developing Spatial Media Standards
EDUCATION
Vancouver Film School
Foundation Visual Art & Design
iAnimate Workshop
Advanced Body Mechanics
Vancouver Film School
Diploma, Classical Animation
Vancouver Film School
3D Animation and Visual Effects
Rigging Dojo
C++ Plugin Development for Autodesk Maya
SKILLS
ABOUT DHRUV GOVIL
I\'m a Principal Software Development Engineer, working as the Content Pipeline Architect for Apple’s Vision Pro, and formerly worked in the VFX and Animation industry as a Supervising Pipeline Developer, and Layout artist. I’ve also worked on technologies like Reality Composer Pro, Reality Converter, USD, MaterialX and Apple’s photosensitivity accessibility features. My responsibilities include developing new technologies, working with real time graphics teams, pipeline software architecture and development for Asset Workflows, pushing USD development and UI/UX design. I\'ve also been responsible for creation of concept art, video production and art assets, including demos creation.Previously, I was in charge of many facets of the pipeline at Sony Pictures Imageworks including their shot publishing and asset review toolsets, deep compositing workflows, muscle simulation, virtual production and motion capture pipelines.I worked as a supervisor in charge of the layout and pipeline teams for Spider-Man: Homecoming and was co-supervisor for the pipeline department on Smallfoot.I also teach various online courses for programming and have several thousand students across the world. I\'ve been a speaker at SIGGRAPH and PyCascades.Finally I\'ve published and contributed to several open source projects including a machine learning system for deformation inference, and several Qt libraries.
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