Denis Sogrin
Product Game Creative Director @G5 Entertainment Ab
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WORK HISTORY
Product Game Creative Director @G5 Entertainment Ab
Shaping the strategic game design vision for new and existing projects in alignment with product strategy and business goals- Making key decisions to improve scalability metrics and overall project quality- Defining and approving core mechanics, the core loop, and key features, and overseeing their journey from concept to product integration- Analyzing product metrics, user behavior, and audience insights to identify new directions- Analyzing market trends and implementing best game design practices- Consulting with and validating design team decisions to ensure project KPI achievement- Establishing and maintaining game design quality standards and team workflows- Creating and evolving methodologies and processes, ensuring effective cross-team collaboration- Advising other departments on innovation and game design matters- Defining requirements for core team game designers and determining their key responsibilities- Participating in the formulation and monitoring of department goals, ensuring alignment with company objectives
EDUCATION
Pomor State University
Bachelor and Specialist, Journalism
ABOUT DENIS SOGRIN
I\'ve been creating games since my childhood. This hobby has been my main job since 2011.In this field I proved myself as a game designer / lead game designer / lead narrative designer / team lead / project manager / studio head / producer / narrative producer / general producer, deputy general director and game creative director.I took part in the creation of more than 30 projects, including hits like Homescapes, Gardenscapes, Mystery Manor, Guns of Boom, Manor Matters, Mystery Matters, Island Hoppers & Hero Wars: Dominion Era.I have helped many specialists grow as their manager, leader, and mentor.The processes developed with my participation (or by me personally) are successfully functioning in several companies and studios. Tens of millions of people became acquainted with the stories and characters I created.But I am sure that the main success is yet to come.
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