Geoffrey N.
Art Director | Lead Artist
- Role
- Lead Artist at Brass Lion Entertainment
- Location
- Minneapolis, MN, US
- LinkedIn followers
- 500 followers
About Geoffrey N.
As a Lead Artist at Brass Lion Entertainment I Manage and Direct a team of multidisciplined artists working to create a world, atmosphere, and characters for a very special kind of ARPG. My specialties include art direction, world building, art pipeline development, workflow optimization, team leadership, project management, and GaaS content. I am always eager to learn new skills, explore new technologies, and collaborate with other creative professionals to deliver high-quality results within tight timelines, budgets, and technical restraints.
Experience
Lead Artist
Apr 2024 — Present · Minneapolis, MN, US
Led our look-dev efforts for lighting and atmosphere using proprietary tools and workflows to achieve an ambitious vision for our stylized, anime inspired, look.• Carried out hands-on look dev for various game features, objectives, and destructible assets.• Coordinated, directly managed, and held official Reviews for Art Department resources across Concept, VFX, Characters, Technical and Environment Art. Provided feedback on all assets for these disciplines.• Established Workflows/Pipelines for Character and Environment Teams, both internal and external.• Engaged, vetted, and coordinated Outsource work for Character Concepts, Assets, and Environment work.• Provided extensive notes and constructive feedback, gathered from Playtests and Reviews, that included both written and paint-over feedback for internal and external teams regarding anatomy, layout, modularity, color theory, lighting/atmosphere, material and texturing quality, among other details.• Established and maintained a rigorous Review schedule to maintain a consistent Quality Level across all assets.• Collaborated with Studio Leadership and an external studio to produce our trailer video presented at the 2025 Summer Game Fest.
Education
University of Southern California
Bachelor of Arts (BA), Drawing & Printmaking
2000 — 2004
Skills
- Unreal Engine 4
- Computer Games
- Texture Artist
- Cinematics
- Xbox 360
- Xbox
- Props
- Uv Mapping
- Game Development
- Mudbox
- Game Art
- Environment Art
- Video Games
- Digital Sculpting
- Level Design
- Unity3d
- Substance Painter
- Zbrush
- 3d
- Team
- Art Direction
- Texturing
- Texture Painting
- Ps3
- Unreal Engine 3
- Optimization
- Low Poly Modeling
- Lighting
- Console
- Normal Mapping
- Jira
- Maya
- Unreal Editor
- Gameplay
- Substance Designer
- Unity
- Game Design
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