Deejay Forte

Deejay Forte

UX Motion Designer at Google

Role
Ux Motion Designer at Google
Location
New York, NY, US
LinkedIn followers
500 followers

About Deejay Forte

New York–based real-time 3D Animator and UX Motion Designer with 14 years of experience, specializing in user-centered, experiential design and post-production. I’m also lactose intolerant and allergic to cats- Software & Applications• Unreal Engine 4 & 5• Maxon Cinema 4D• Rokoko Motion Capture Studio + Smartsuit• Adobe: AfterEffects, Mixamo, Photoshop, Illustrator, and Lightroom• Substance Painter • Element3D• Final Cut Pro• DaVinci Resolve• Lottie / JSON / CSS • Figma- Skills & ExpertiseUX Design, UI Design, Interaction Design, CG Cinematics, Product Conceptualization, 3D Character Animation, Motion Capture, Motion Design, Visual Effects Compositing, Digital Matte Painting/ Set Extension, Green Screen Keying, Roto & Match Move, Videography, Video Editing, Sound and Foley Recording/Editing.

Experience

  1. Ux Motion Designer

    Google

    Jun 2025 — Present · New York, NY, US

    As part of the Design Systems team for the Google Search App—this position focuses on building scalable, accessible motion frameworks that drive visual and functional consistency across Android, iOS, and web, while collaborating closely with UX, engineering, and product partners to shape high-quality motion that enhances the Search experience for billions of users worldwide. Key Contributions:• Designs and evolves motion principles, behaviors, and patterns that support the Google Search App’s design system across platforms.• Builds scalable, reusable motion frameworks that enable product teams to deliver cohesive, high-quality experiences.• Defines animation guidelines and best practices with a focus on clarity, usability, and accessibility.• Leads motion documentation efforts, including specs, design tokens, and tooling resources for consistent team-wide implementation.• Collaborates with UX designers, engineers, and product managers to integrate motion throughout the product lifecycle.• Advocates for system-wide consistency by reconciling divergent animation patterns and aligning cross-functional teams.• Creates high-fidelity motion prototypes and interaction studies using After Effects, Principle, and Figma.• Partners with front-end engineers to ensure animations are performant, native to the platform, and technically feasible.• Contributes to internal libraries and shared motion assets that streamline implementation and promote design consistency.

Education

  • · 2008 to 2010 ­ University at Albany

    B.A, History, Criminal Justice

    2008 — 2010

  • · 2005 to 2007 ­ Farmingdale State College

    A.S, Criminal Justice

    2005 — 2007

  • · 2004 to 2005 - Suffolk Aviation Academy

    Private Pilots Licence, Aviation

    2004 — 2005

Skills

  • Graphics
  • Mac
  • Multimedia Development
  • Television
  • Motion Graphics
  • Multimedia
  • Video
  • Adobe Creative Suite
  • Visual Effects
  • Video Editing

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