Dan Cobban

Principal Software Engineer @Cold Iron Studios

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2025 — Present

Principal Software Engineer @Cold Iron Studios

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Vancouver, BC, CA

EDUCATION

1997 — 2002

Carleton University

Bachelors of Compunter Science, Minor in Mathimatics

SKILLS

PythonOpenglGameplay ProgrammingUser InterfacePerforceDebuggingVideo GamesComputer GraphicsCross-Platform DevelopmentLinuxHlslDirect3dProgrammingWin32 ApiSoftware EngineeringLuaDirectxGame DevelopmentAnimation ProgrammingAgile MethodologiesXbox 360Shaders3dScriptingJiraGameplayStlXboxC++ConsoleWin32Unity3dGame DesignVisual StudioGame ProgrammingWiiPs3C#Multithreading

ABOUT DAN COBBAN

This systems engineer focuses on developing highly usable systems. Though always an animation engineer at heart I have a wide breadth of experience having worked in all areas of developing entertainment software. Most recently I have been working on art build pipelines, cinematic animation tools as well as client-server remote debugging systems. I have experience in optimizing run-time systems, load times and build times. In addition to creating various animation and gameplay systems I have also worked on gesture input recognition systems for both wii and kinect platforms. I am highly interested in animation, physics and low level multi-threaded systems.Specialties: C++, C#, Lua, C++ reflection, python, architectural design, multi-threading

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Dan Cobban — Principal Software Engineer at Cold Iron Studios in Vancouver, BC, CA | Unifers