David Lesnefsky
Staff Software Engineer @Gamebreaking Studios
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WORK HISTORY
Staff Software Engineer @Gamebreaking Studios
Founding member of Gamebreaking Studios\' co-development business, working with some of the largest multiplayer-focused game studios worldwide- Contracted with Riot Games for over two years, contributed to backend services for their internal platform- Tech lead on three separate projects (architecture decisions, code reviews, technical feedback, stakeholder management)- End-to-end development of backend services for client\'s custom platform (Java, Redis)- Provisioned and managed infrastructure for distributed-services for client (Terraform, Kubernetes, GCP)- Designed monitoring solution for custom Unreal Engine/Unity build system (Prometheus, Grafana)- Acted as official technical mentor for engineers at Gamebreaking Studios- Helped build hiring pipeline for company and conducted interviews for nearly all new hires
EDUCATION
Ithaca College
Bachelor of Science (B.S.), Computer Science
SKILLS
ABOUT DAVID LESNEFSKY
Backend services engineer with eight years experience, predominantly working with video game studios. I\'ve contributed to platform services that power some of the world\'s largest live-service games including World of Warcraft, League of Legends, and Valorant. My main areas of expertise are backend service development, infrastructure provisioning and monitoring, system architecture, and technical leadership.
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