David Kertesz

Principal Environment Artist

Role
Environment Artist at Afterburner Studios
Location
Chapel Hill, NC, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About David Kertesz

Email: d••••••••@gmail.com Portfolio: https://davidkertesz.com/With 21 years in the games industry, I bring an end-to-end understanding of production, from starting in QA to leading environment art at the Principal level. Most recently, at Noodle Cat Games, where I worked on Cloudheim, I led the visual development of Unreal Engine environments, building scalable material systems, PCG-driven environment tools, and non-destructive workflows that support fast iteration without compromising quality. I lead by working alongside the team, collaborating closely with art direction, tech art, design, and external partners to align vision, execution, and production needs. I focus on creating clear pipelines, practical documentation, and efficient workflows that help teams thrive in hybrid and distributed environments. My leadership style emphasizes equity, mindfulness, mentorship, and product-focused decision-making, with a strong commitment to visual quality, performance, and long-term sustainability. Core skills: Unreal Engine, Unity, Maya, Blender, ZBrush, Photoshop, Substance Painter and Designer; high/low-poly workflows; lighting, rendering, art direction, asset management, and production planning.

Experience

  1. Environment Artist

    Afterburner Studios

    Mar 2026 — Present · Chapel Hill, NC, US

Education

  • Virginia Commonwealth University

    Bachelor of Fine Arts, Computer Graphics

    1998 — 2002

Skills

  • Cinematics
  • Xbox 360
  • Shaders
  • Concept Art
  • Maya
  • Unreal Editor
  • Social Games
  • Changing Environments
  • Ps3
  • Unreal Engine 3
  • Environment Art
  • Photoshop
  • Game Engines
  • Zbrush
  • Gameplay
  • Unity3d
  • Texture Artist
  • Casual Games
  • Game Development
  • 3d
  • Animation
  • Texture Painting
  • Console
  • Conceptual Art
  • Low Poly Modeling
  • Mudbox
  • Game Art
  • Computer Games
  • Adobe Photoshop
  • Video Games
  • Digital Sculpting
  • Hard Surface Modeling
  • 3d Modeling
  • Concept Design
  • Uv Mapping
  • Mel
  • Wii
  • Game Design
  • Mobile Games
  • Level Design

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David Kertesz — Environment Artist at Afterburner Studios in Chapel Hill, NC, US | Unifers