David Santiago

Principal Technical Artist @Insomniac Games

Los Angeles, CA, US
MOBILE NUMBERS
+14•••••••25

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WORK HISTORY

Sep 2012 — Present

Principal Technical Artist @Insomniac Games

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Designing integrated procedural systems and tools for the production pipeline. Titles include: Marvel\'s Spider-Man 2, Marvel\'s Wolverine, Ratchet & Clank Rift Apart, Marvel\'s Spider-Man: Miles Morales, Marvel\'s Spider-Man, Sunset Overdrive, Ratchet & Clank(PS4), Edge of Nowhere, Feral Rites, The Unspoken, Song of the Deep, Slow Down Bull and Stormland. Systems generate terrain, streets, buildings; automate placement of props, decals, effects, gameplay markup, dynamic encounters, lighting, audio; optimization and validation.

EDUCATION

N/A

Tower Hill School

High School Diploma

1990 — 1993

University of Southern California

MS, Electrical Engineering - Microwave Systems

1986 — 1990

The University of Texas at Austin

BS, Electrical Engineering- Electromagnetics/Microwaves

SKILLS

Traditional AnimationComputer AnimationProcess OptimizationDigital CompositingCinematicsRenderingAsset ManagementFeature FilmsPre-VisualizationVideo GamesMayaNegotiationProject ManagementXsiPost ProductionPipeline DevelopmentCommercialsHoudiniAnimationFilmMelMysqlVisual EffectsRendermanLive ActionDjangoLook DevelopmentShakeMental RayLighting3dVfx SupervisionMatte PaintingTeam BuildingProduction PlanningComputer GraphicsCompositingPythonSpecial EffectsShading

ABOUT DAVID SANTIAGO

Experienced Video Game, Visual Effects, and Animation Production Professional with…

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